Phantom
Protect your server from X-Ray and Freecam with the best antixray and antifreecam plugin.
Phantom
Phantom is a lightweight Anti-Freecam and Anti-Xray plugin that keeps your world secure by hiding what players should never see. It uses raytrace based entity filtering to make anything behind walls invisible to cheaters, raytrace ore protection that prevents Xray clients from revealing valuable blocks, and a Y-Level World Hiding system that keeps everything below y 0 fully concealed until a player legitimately goes down there. It runs quietly in the background, stays performant, and makes your server feel clean and fair for everyone.
Y-Level World Hiding
Raytrace Entity Hiding
Raytrace Anti-Xray
Default Configuration
```
Phantom Configuration
Worlds where Phantom is enabled
worlds: - world - world_nether - world_the_end
Raytrace antixray options - tune carefully before enabling in production
raytrace-anti-xray: enabled: true
Blocks to hide from players until visible via ray tracing / exposure (Enable Paper AntiXray Engine Mode 1 first for best results)
hidden-blocks: - DIAMOND_ORE - DEEPSLATE_DIAMOND_ORE - IRON_ORE - DEEPSLATE_IRON_ORE - GOLD_ORE - DEEPSLATE_GOLD_ORE - EMERALD_ORE - DEEPSLATE_EMERALD_ORE - COAL_ORE - DEEPSLATE_COAL_ORE - LAPIS_ORE - DEEPSLATE_LAPIS_ORE - COPPER_ORE - DEEPSLATE_COPPER_ORE - REDSTONE_ORE - DEEPSLATE_REDSTONE_ORE - NETHER_QUARTZ_ORE - NETHER_GOLD_ORE - ANCIENT_DEBRIS - CHEST - SPAWNER - CAVE_AIR
Block used to mask hidden ores client-side if there are no valid blocks below to replace
mask-block: STONE
Maximum ray-trace distance from player eyes when determining visibility
max-ray-distance: 128.0
Whether to consider only direct line-of-sight (true) or allow limited diffusion in caves (false)
strict-line-of-sight: false
How often to re-evaluate visibility around each player (in ticks)
update-interval-ticks: 10
Horizontal/vertical radius (in blocks) around each player to scan for hidden ores
scan-radius: 128
If true, hidden ores will only be revealed if they are exposed to air. It is recommended to enable Paper AntiXray Engine Mode 1 for best results.
require-air-exposure: true
Maximum number of ore blocks processed per player per tick when scanning (helps with low TPS)
max-blocks-per-tick: 1024
Y-level hiding options
y-level-hiding: enabled: true
Y-level below which blocks are hidden
y-threshold: 0
Y-level that the player has to be to reveal the blocks below y-threshold
reveal-y: 16
Block used to mask the y level
mask-block: DEEPSLATE
Chunk radius (in chunks) around each player to reveal
refresh-chunk-radius: 4
Raytrace entity hiding options
raytrace-entity-hiding: enabled: true max-ray-distance: 64.0 scan-radius: 64 max-entities-per-tick: 64 excluded-entities: - ENDER_DRAGON
Debug options
debug: log-packet-handling: false show-rays: false ```