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In the config.mcfunction file you can customize datapack as you wish.

Path: data/phantomcatcher/function/config.mcfunction


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#> charge_period

Determines how much time in game ticks the Phantomcatcher needs to get the next charge level.
There are 4 charge levels in total: 0, 1, 2, 3. The Phantomcatcher starts working on the last one, with a charge of 3. The rest are needed for visibility of the charging process.
It will take three times longer to fully charge the Phantomcatcher from 0 to 3. ( charge_period * 3 ).

Default: 24000, which is equal to one game day or 20 real minutes. A full charge from 0 will take 72000 game ticks, which is equal to 3 game days or an hour of real time.

Can be 0, then the Phantomcatcher will instantly charge after being placed in the game world.


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#> catch_square_size

Determines the size of the area in which the Phantomcatcher can catch. The area is a square, the size of which is specified in chunks. There is a Phantomcatcher in the center chunk of the area, and the area itself is aligned with a grid of chunks.

The size of the area will increase from the chunk with the catcher in all 4 directions.
Examples:
0 - Area Size 0х0, the Phantomcatcher will not catch
1 - Area Size 1х1 chunks
2 - Area Size 3х3 chunks
3 - Area Size 5х5 chunks
4 - Area Size 7х7 chunks

Default: 3


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#> catch_renamed_catchables

Determines whether catchers can catch renamed entities that spawned in catcher's catching area

Default: false


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In the config.mcfunction file you can customize datapack as you wish.

Path: data/phantomcatcher/function/config.mcfunction


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 #catcahble entity_type tag

Path: data/phantomcatcher/tags/entity_type/catchable.json

Determines which entities can be catched by phantomcatcher

Default: ["phantom"]


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