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Recommended to use with Entity Model Features & Entity Texture Features

!!! Always use the latest version of Fresh Animations available for the Minecraft version you are playing on, paired with the latest version of Fresh Programmer Animations, otherwise compatibility issues may arise. This pack is backwards compatible with older Fresh Animations versions (for now)
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[ v1.10 ]

GENERAL:
- Made an ULTRAGIGAHYPERMEGAMULTIALPHAMETAEXTRAUBERPREFIXPROMAXTON of necessary changes to most of the textures for the pack to be compatible with Fresh Animations 1.10. This required changing the implementation of the version overlay system as well. (I'm pretty sure there's a better way to say this)

GHAST:
- Retextured Happy Ghasts and reverted the textures to their original resolution. The harnesses use the texture from Vanilla Tweaks as a base, the "saddles" have been retextured to use NEW horse saddle colors (the old brown looks kinda BLEH), the side belt thingy uses a mix of old pig saddle and old EMPTY SPLASH POTION colors (don't ask, it works) and the glasses use old EMPTY SPLASH POTION colors too. The ropes were also retextured and use old lead textures now. (I might change their resolution in the future, not sure if the current one works)

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[ v1.9.4a ]

BAT:
- Added old bats (EXPERIMENTAL/INCOMPLETE) Expect bugs!

HORSE:
- Fixed horse armor. (1.21.5)

PIG:
- Fixed pig saddle. (1.21.5)

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[ v1.9.4 ]

GENERAL:
- Implemented a version overlay system making the pack easier to update and work on newer versions without having to split it into separate packs.

CHICKEN:
- Corrected textures. (1.21.5)

COW:
- Corrected textures. The classic cow and mooshroom variants do not have snouts. (1.21.5)

PIG:
- Corrected textures. (1.21.5)

SHEEP:
- Corrected textures. (1.21.5)

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[ v1.9.3a ]

COW:
- Fixed a mipmap issue on Fabric caused by 1x1 textures in the cow folder. (whoops)

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[ v1.9.3 ]

BAT:
- Temporarily(?) switched to the new vanilla bat texture to fix the lovecraftian horror-like jumble of textures 1.20.3 model changes made it appear as. 

SHEEP:
- Sheared sheep's bodies are now dyed based on their fur color! Note: If you want fully dyed sheep (including the head and ears) use the Extension pack! I decided not to fully retexture the sheep for this pack so that the style is kept close to vanilla.
P.S: They were way harder to make than I thought heeelp AND MERRY XMAS HO HO HO!

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[ v1.9.2 ]

PIGLIN
- Fixed Zombified piglin texture.

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[ v1.9 ]

CAT:
- Cat's paws have proper textures.

COW:
- Brown Mooshroom retextured.

HORSE:
- Horses have the new saddle textures.

PLAYER:
- Steve regrew his beard.

VILLAGER:
- villager.png retextured (matches 1.14.4+ colors, has vindicator arms)
- profession textures merged with old ones (kinda, tis a bit complicated)
- type changes:
  DESERT:  Retextured to resemble Husk (matches 1.14.4+ desert Villager colors)
  JUNGLE:  Retextured "Ocelot" outfit  (added more variation & details) 
  PLAINS:  USE OLD TEXTURE (LIGHT)
  SAVANNA: NO CHANGES
  SNOW:    Retextured legs (legs match 1.14.4+ snow Villager colors)
  SWAMP:   Retextured legs (legs match 1.14.4+ swamp Villager colors)
  TAIGA:   Retextured legs (legs match 1.14.4+ taiga Villager colors)

ZOMBIE VILLAGER:
- zombie_villager.png retextured (matches 1.14.4+ colors, legs are overlapped textures of all the zombie villagers, head and arms are from "zombie_villager" files from zombie and zombie_villager folders.
- profession textures resemble actual old zombie_villagers (including eyes and the raised eyebrow *BOMBASTIC SIDE EYE VINE BOOM EFFECT hehe)
- type changes:
  DESERT:  Retextured to resemble Husk (matches 1.14.4+ desert Villager colors)
  JUNGLE:  NO CHANGES
  PLAINS:  USE OLD TEXTURE (from "zombie_villager" folder, not "zombie" folder)(green outfit repurposed for Nitwit)
  SAVANNA: NO CHANGES
  SNOW:    Retextured legs (legs match 1.14.4+ snow Villager colors)
  SWAMP:   Retextured legs (legs match 1.14.4+ swamp Villager colors)
  TAIGA:   Retextured legs (legs match 1.14.4+ taiga Villager colors)

OTHER:
Mycelium particles reenabled.