Quantified API

A high-performance API for Minecraft mods, built to handle tasks efficiently, reduce lag, use GPU acceleration, smart caching, and multithreading - keeping your game smooth and stable.

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Quantified API

<div style="font-family:'JetBrains Mono','Courier New',monospace;color:#e0e0e0"><h1 style="text-align:center;color:#fff">《▓ Quantified API ▓》</h1><p style="text-align:center"><a href="https://github.com/Admany/Quantified-API" rel="nofollow"><img src="https://i.imghippo.com/files/k1781Ug.png" alt="Quantified API Banner"></a></p><p>Quantified API is a high-performance Minecraft modding framework designed to offload heavy computations, prevent lag, and make your mods scale efficiently across modern hardware. It is <strong>actively maintained and updated</strong>, with bug fixes, new features, and optimizations coming regularly.</p><p><div style="border:2px solid #9c27b0"><p style="font-size:18px;color:#e1bee7"><strong>《 Core Features 》</strong></p><ul style="color:#ce93d8"><li>Smart task routing and dynamic scheduling for optimal CPU/GPU utilization</li><li>Multi-tier caching: RAM, disk, VRAM support</li><li>Asynchronous and parallel execution with thread-safety and isolation</li><li>Optional GPU acceleration via OpenCL</li><li>Networking for distributed jobs across servers</li><li>Built-in diagnostics, performance metrics, and telemetry</li><li>Lightweight, local webpanel for monitoring and configuration</li><li>Easy integration into your mods with minimal code changes</li><li>Scalable architecture for modpacks of any size</li></ul></div><div style="border:2px solid #7b1fa2"><p style="font-size:18px;color:#f3e5f5"><strong>《 How It Works 》</strong></p><p>Quantified API analyzes submitted jobs and routes them efficiently:</p><ul style="color:#ce93d8"><li>Small jobs run on lightweight CPU pools</li><li>Parallel jobs are split across multiple CPU cores</li><li>GPU-eligible tasks are offloaded to OpenCL devices</li><li>Networking handles multi-instance/server coordination</li></ul><p>Automatic caching, multithreading, GPU fallback, and network execution ensure your mods stay smooth and responsive.</p></div><div style="border:2px solid #6a1b9a"><p style="font-size:18px;color:#b39ddb"><strong>《 Webpanel 》</strong></p><p>Quantified API includes a local webpanel that allows:</p><ul style="color:#d1c4e9"><li>Real-time job execution monitoring</li><li>Cache performance insights</li><li>System health diagnostics</li><li>Configuration of API parameters</li></ul><p>Runs locally with zero internet requirement. Perfect for mod developers wanting live insights. It is disabled by default, and can be enabled in the config file, found at `Config/Quantified/quantified_config.json`</p></div><div style="border:2px solid #1565c0"><p style="font-size:18px;color:#90caf9"><strong>《 Quick Examples 》</strong></p><p style="color:#f1e0ff;font-weight:bold">Simple async task:</p><pre style="color:#f6e6ff">// Submit a task asynchronously
CompletableFuture<String> result = QuantifiedAPI.submit("myTask", () -> {
return "done";
});
</pre><p style="color:#f1e0ff;font-weight:bold">Parallel workload:</p><pre style="color:#f6e6ff">ParallelCompute.builder("mymod", "chunkPrefetch", taskId)
.slices(() -> buildSlices())
.sliceExecutor(slice -> processSlice(slice))
.reducer(results -> combine(results))
.maxParallelism(Runtime.getRuntime().availableProcessors())
.submit();
</pre><p style="color:#f1e0ff;font-weight:bold">GPU/OpenCL tasks:</p><pre style="color:#f6e6ff">QuantifiedOpenCL.builder("mymod", "gpu-raytrace", taskKey)
.workload(context -> runKernel(context))
.cpuFallback(() -> fallback())
.complexity(QuantifiedOpenCL.Complexity.COMPLEX)
.submit();
</pre></div><div style="border:2px solid #2e7d32"><p style="font-size:18px;color:#c8e6c9"><strong>《 Why You Should Use This API 》</strong></p><ul style="color:#a5d6a7"><li>Prevents mods from freezing or crashing Minecraft</li><li>Handles heavy computations efficiently</li><li>Leverages CPU and GPU parallelism</li><li>Provides telemetry and performance monitoring</li><li>Supports large modpacks and distributed servers</li></ul></div><div style="border:2px solid #ff6f00"><p style="font-size:18px;color:#ffd180"><strong>《 Licensing & Contributions 》</strong></p><p>Licensed under <strong>BRSSLA V1.3</strong>. Free for personal and commercial mod use with attribution. Large-scale or commercial modpacks/mods should contact BlackRift Studios.</p><p>All contributions, bug fixes, examples, and feature requests on <a href="https://github.com/Admany/Quantified-API" style="color:#ffd180;text-decoration:underline" rel="nofollow">GitHub</a> are greatly appreciated. Community involvement helps the API evolve and improve constantly.</p><p>Supported modpacks and developers can rely on active updates, improvements, and ongoing guidance.</p></div><p>This project is actively supported and receives frequent updates. If you want your mods to stay stable, scalable, and future-proof, I strongly recommend using Quantified API as your foundation.</p><p style="text-align:center;font-size:14px;color:#aaa">Quantified API - Developed by Admany - BlackRift Studios - January 28, 2026</p></div>

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