QuantumCraft

Each player sees their own version of the world

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QuantumCraft

QuantumCraft Poster that describes all features of the plugin. Main feature is two screenshots of the same area, one titled "player 1" with a tree and one titled "player 2" with no tree, both regions share the same coordinates

Transform your Minecraft server with QuantumCraft, a powerful plugin enabling areas of your world to exist in multiple, distinct states. Create truly dynamic environments where zones unlock or change based on player progression, quest completion, or other game events. Imagine dungeons that reconfigure themselves, event areas that evolve, or entire zones that appear or alter as players meet specific criteria – all within the same physical space! Player views of these Quantum Regions change seamlessly and automatically based on a highly customizable set of conditions you define. QuantumCraft is designed for performance and ease of use, giving you unprecedented control over your world's quantum dimensions.

✨ Features: - Highly Configurable: Easily define 3D regions using an intuitive in-game selection tool or by specifying coordinates. - Highly Configurable: Capture and store numerous block-for-block "states" or versions of any defined region. - Highly Configurable: Player views of Quantum Regions automatically update based on a wide array of configurable conditions (e.g., permissions, quest status, player statistics, game time, PlaceholderAPI values, and more). - Highly Configurable: Ensure the integrity of your states! Players can only break or place blocks within a Quantum Region if they are in "Reality Mode," preventing accidental edits to your carefully crafted states. - Highly Configurable: Define which state represents the physical, tangible reality of the region that interacts with the rest of the world. This state can be changed dynamically. - Highly Configurable: - Region data and their states are saved reliably. - Optional compression to save disk space. - Configurable auto-save intervals. - Supports SQLite (default) and MySQL for player state persistence. - Highly Configurable: - Optimized for smooth player experience, even with numerous or large regions. - Configurable processing limits (max-chunks-per-tick, max-blocks-per-packet). - Async processing options for large-scale operations. - Highly Configurable: Full control over regions, states, and plugin settings via /qc commands with tab-completion. - Create, delete, list, and get detailed info on regions. - Capture, create, and delete states within regions. - Manually set a region's physical reality to a specific state. - Reload configurations and region data without server restarts. - Highly Configurable: Define complex rules for when players see specific states, including: - Permissions/Ranks, Quest Completion (integrates with common quest plugins) - Item Possession, Player Statistics, Advancements Achieved - Game Time / Real Time Ranges, Weather Conditions - Economy Balance (Vault integration) - PlaceholderAPI outputs - Player Level, Current World, Biome - Group conditions (AND/OR logic for multiple criteria) - Highly Configurable: Tailor storage, performance, debug options, and default settings through an easy-to-understand config.yml.

Personalized Player Hubs/Zones: - Personalized Player Hubs/Zones: Reveal new areas or transform existing zones as players complete quests, achieve milestones, or as server-wide events unfold. - Personalized Player Hubs/Zones: Design dungeons or adventure maps where the layout, puzzles, or challenges change based on player progress or actions. - Personalized Player Hubs/Zones: Gate access to new content or features by tying region states to player achievements or specific conditions. - Personalized Player Hubs/Zones: Create unique, isolated versions of an area for different player groups or quest steps, ensuring a personalized experience that updates automatically. - Personalized Player Hubs/Zones: Have areas change based on in-game time (e.g., a market that only appears at night) or specific server events. - Personalized Player Hubs/Zones: Offer players areas that automatically adapt or theme themselves based on their status, rank, or choices (via condition setup).

REQUIRES: ProtocoLib

Supports: Vault, PlaceholderAPI, Quests

Documentation: - General - Automatic State Management

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