Questing Craft
A modpack focusing on exploration, rewarding it and providing a world that feels alive.
Questing Craft
A modpack focusing on exploration, rewarding it and providing a world that feels alive. simple skills, farming expansions, exploration rewards, and a vibrant world are just the start. imo, its very vanila++, and still has that timeless minecraft feel to it.
Worldgen: In this regard, i was inspired by skyrim, and attempted to make a world worth exploring, and that felt inhabited. - Dunegeons and taverns - Geophilic - Philips ruins - Ore deposits - Towns and towers - Universal ores - Waystones - Yung's suite
Husbandry: Here, i wanted to focus on what you do once you return from and adventure, to enable the player to make their home really feel like home - Items displayed - Farmers delight - More delight
Gameplay: These are mostly QoL mods. removing clunk and promoting getting back out there to explore! - Artifacts - Bountiful - Carry on - Compress it! - Copper hopper - Falling tree - Explorers compass - Natures compass - Trinkets - Elytra trinket - Dark enchanting - Inmis - Inventorio - Inventory management - Itemswapper - Kneeslabs - Pufferfish's skills - Quick right click - Portable crates - Spawn animations - Trade cycling - Villager pickup - Universal graves - Xaero's world map & minimap (minimap is turned off, only used for waypoints) - Appleskin
Visual & immersion: Improving the visuals of minecraft to make them easier on the eyes and more immersive is very fun, and i hope i struck the right balance. - Ambient sounds - Falling leaves - Eating animation - Lamb dynamic lights - Motschen's better leaves - Particle rain - Nyf's spiders - Reimagined (resource pack) - Sound physics remastered - Visuality
all other mods are either performance or just not worth mentioning