All Classes and Interfaces

Class
Description
See also: ManualModSoundProvider This class was not registered in the ModEventBus and therefore will not appear in-game.
 
 
 
 
 
This class was not registered in the ModEventBus and therefore will not appear in-game.
Base contract for player capabilities.
See also: AutoModSoundProvider This class was not registered in the ModEventBus and therefore will not appear in-game.
 
This class was not registered in the ModEventBus and therefore will not appear in-game.
This class was not registered in the ModEventBus and therefore will not appear in-game.
This class was not registered in the ModEventBus and therefore will not appear in-game.
Example Class of registry for all sound events of the mod.
This class was not registered in the ModEventBus and therefore will not appear in-game.
Utility methods for player capability handling.
Custom argument type for commands that allows the selection of multiple player names in a formatted list enclosed in curly braces.
 
 
Base provider that allows registering multiple player capabilities without boilerplate duplication.
The main entry point for the RaccoonCore library.
 
To see an example of usage head to DataGenerators.
 
 
 
 
 
 
 
 
Base data provider for generating sounds.json.
A tick-based task scheduler for the server environment.
 
Utility class containing helper methods for building formatted text Components.
Small utility class for time-related calculations and formatting within the Minecraft environment.