ResourcesTrees
Resources Trees provide you a new way to generate resources such as iron, gold, and diamond.
ResourcesTrees
🌳 ResourcesTrees
Grow your resources — no mining required.
ResourcesTrees adds resource-producing trees to Minecraft. Plant specialized saplings, tend your farm, and harvest valuable materials — from iron and diamonds to mob drops, essences, and more. Every combination of a tree shape and a tree shape generates its own unique sapling, leaves, and leaf fragments.
⚡ Features
- 🌱 Seamless Integration — Iron, diamond, netherite, coal, gold, sculk, mob essences, dyes, and many more. - 🌲 Seamless Integration — Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Cherry, and Pale Oak. Each resource type grows as every tree shape. - 🛠 Seamless Integration — Add your own custom resource types and tree types by dropping JSON files into the config folder. No datapacks or coding required. - 🪓 Seamless Integration — Automate resource production without planting trees in the world. Insert a sapling and an axe, and let it run. - 🧩 Seamless Integration — Mod developers can register custom resource types and tree types in code via the `IResourcesTreesPlugin` interface. - 🌍 Seamless Integration — Works in vanilla survival, modpacks, and skyblock-style worlds.
📖 How It Works
1. (Optional) Use the Tree Simulator — surround a vanilla sapling with the resource material in a `+` pattern at a crafting table. 2. (Optional) Use the Tree Simulator on grass or dirt, just like a normal sapling. 3. (Optional) Use the Tree Simulator — it uses the vanilla tree structure for its tree type. 4. (Optional) Use the Tree Simulator to collect (Optional) Use the Tree Simulator and occasionally a new sapling. 5. (Optional) Use the Tree Simulator back into raw resources using shaped recipes. 6. (Optional) Use the Tree Simulator to automate the whole process with no trees needed.
🪓 Tree Simulator
The Tree Simulator block automates resource production. Place a resource sapling in the input slot and an axe in the axe slot — it will produce resources on a timer. The axe type determines the speed multiplier:
| Axe | Speed Multiplier | |---|---| | Wooden | 1× | | Stone | 2× | | Iron | 3× | | Diamond | 4× | | Netherite | 5× | | Golden | 6× |
Axe speed values are fully configurable in `config/resourcestrees/axe.json`.
🧩 For Modpack Makers — Custom Types
Drop JSON files into your config folder to register new resource types or tree types — no code required.
`config/resourcestrees/resources_type/ruby.json` ```json { "name": "ruby", "material": "minecraft:redstone", "color": -3342336, "saplingDropChance": 0.1, "leafDropChance": 0.2, "treeSimulatorTicks": 1400 } ```
`config/resourcestrees/tree_type/oak.json` ```json { "name": "oak", "treeGrowerName": "oak", "saplingTexture": "minecraft:block/oak_sapling", "leavesTexture": "minecraft:block/oak_leaves", "originalSapling": "minecraft:oak_sapling", "originalLeaves": "minecraft:oak_leaves", "log": "minecraft:oak_log" } ```
🔧 For Mod Developers — Plugin API
Implement `IResourcesTreesPlugin` and register it via `ServiceLoader` to add resource types and tree types in code.
```java public class MyPlugin implements IResourcesTreesPlugin { @Override public void registerResourcesType(IResourcesTypeRegistry registry) { registry.register(new ResourcesType.Builder("ruby", Items.REDSTONE, 0xFFCC0000) .saplingDropChance(0.1f) .leafDropChance(0.2f) .treeSimulatorTicks(1400)); } } ```
> ⚠️ The Plugin API is experimental. Use config files for stability.
🔗 Links
- 📚 Community & Support: Community & Support: - 🐛 Community & Support: %%MD1%% - 💻 Community & Support: %%MD2%% - 💬 Community & Support: %%MD3%%
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