Respawning Animals

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.

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Respawning Animals

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<p><span style="font-size: 14px;">Respawnable Animals changes the spawning mechanics for all animals to be similar to Bedrock Edition: Animals will now vanish and appear again whereever you go, they no longer stay in the world forever from being spawned in during world generation. And just like Bedrock Edition; animals that have e.g. been bred or tamed will of course stay with you!</span></p>
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<p><strong><span style="font-size: 14px;">▶️ </span></strong><strong><span style="font-size: 14px;">All animals are now able to despawn and respawn as they please. They will no longer only be spawned once upon world generation. In addition to no longer being punished for killing too many animals in an area, this also enables interesting mechanics such as passive mob farms.</span></strong></p>
<p><strong><span style="font-size: 14px;">▶️ </span></strong><strong><span style="font-size: 14px;">To prevent a few game mechanics from breaking, animals now automatically gain persistence (a vanilla mechanic preventing any mob from despawning) when: ridden by the player, named with a name tag, bred or born as a result of breeding, and when tamed by the player.</span></strong></p>
<p><strong><span style="font-size: 14px;">▶️ </span></strong><strong><span style="font-size: 14px;">In case the changes to animal spawning mechanics break the behavior of another mod, a blacklist for individual animals can be found in the config file.</span></strong></p>
<p><strong><span style="font-size: 14px;">▶️ </span></strong><strong><span style="font-size: 14px;">The mod behavior is controllable on a per world basis via the use of the custom </span></strong><code><strong><span style="font-size: 14px;">persistentAnimals</span></strong></code><strong><span style="font-size: 14px;"> game rule. When the game rule is set to </span></strong><code><strong><span style="font-size: 14px;">false</span></strong></code><strong><span style="font-size: 14px;"> this mod will take effect, which is the case for every world created with Respawnable Animals installed. For old existing worlds make sure to manually run the </span></strong><code><strong><span style="font-size: 14px;">/gamerule persistentAnimals false</span></strong></code><strong><span style="font-size: 14px;"> command once to allow the mod to work.</span></strong></p>
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<p><strong><span style="font-size: 14px;">⏩ </span></strong><strong><span style="font-size: 14px;">INSTALLATION REQUIRED ON SERVER</span></strong></p>
<p><strong><span style="font-size: 14px;">⏩ </span></strong><strong><span style="font-size: 14px;">REQUIRES </span></strong><a href="https://modrinth.com/mod/puzzles-lib"><strong><span style="font-size: 14px;">PUZZLES LIB</span></strong></a><strong><span style="font-size: 14px;"> TO BE INSTALLED (FABRIC & NEOFORGE)</span></strong></p>
<p><strong><span style="font-size: 14px;">⏩ </span></strong><strong><span style="font-size: 14px;">REQUIRES </span></strong><a href="https://modrinth.com/mod/fabric-api"><strong><span style="font-size: 14px;">FABRIC API</span></strong></a><strong><span style="font-size: 14px;"> TO BE INSTALLED (FABRIC)</span></strong></p>
<p><strong><span style="font-size: 14px;">⏩ </span></strong><strong><span style="font-size: 14px;">REQUIRES </span></strong><a href="https://modrinth.com/mod/forge-config-api-port"><strong><span style="font-size: 14px;">FORGE CONFIG API PORT</span></strong></a><strong><span style="font-size: 14px;"> TO BE INSTALLED (FABRIC)</span></strong></p>
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<p><span style="font-size: 14px;">If available for a mod, configuration is possible directly from in-game using the mod menu (requires </span><a href="https://modrinth.com/mod/modmenu"><span style="font-size: 14px;">Mod Menu</span></a><span style="font-size: 14px;"> by </span><a href="https://modrinth.com/user/Prospector"><span style="font-size: 14px;">Prospector</span></a><span style="font-size: 14px;"> to be installed on Fabric). Please note that on older Minecraft versions installing </span><a href="https://www.curseforge.com/minecraft/mc-mods/config-menus-forge"><span style="font-size: 14px;">Forge Config Screens</span></a><span style="font-size: 14px;"> is also a requirement.</span></p>
<p><span style="font-size: 14px;">For manual configuration using an external text editor all files are found at </span><code><span style="font-size: 14px;">.minecraft/config</span></code><span style="font-size: 14px;">, named as </span><code><span style="font-size: 14px;">MOD_ID-client.toml</span></code><span style="font-size: 14px;">, </span><code><span style="font-size: 14px;">MOD_ID-common.toml</span></code><span style="font-size: 14px;">, or </span><code><span style="font-size: 14px;">MOD_ID-server.toml</span></code><span style="font-size: 14px;">, depending on the type of config. Not all types might exist for a mod, if any at all.</span></p>
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<p><span style="font-size: 14px;">🌟 </span><span style="font-size: 14px;">Thanks to </span><a href="https://www.curseforge.com/members/b3spectacled"><span style="font-size: 14px;">B3spectacled</span></a><span style="font-size: 14px;"> for inspiring the idea behind this project with their </span><a href="https://www.curseforge.com/minecraft/mc-mods/custom-spawns"><span style="font-size: 14px;">Custom Spawns</span></a><span style="font-size: 14px;"> mod.</span></p>
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