RestoreChunk
A plugin used to restore chunks from backups
RestoreChunk
RestoreChunk
A plugin used to restore chunks from backups.
Usage
The main command used by the plugin is /restorechunk. To start, you first need to place the region file you want to restore from in the `/plugins/RestoreChunk/$world$/region` directory. You will then be able to use the command to restore the current chunk you're standing in.
Custom arguments
Custom arguments can be used with the restorechunk command to fine tune which blocks get restored.
`i:`/`include:`
Limits restored blocks to the given blocks.
Example: `/restorechunk include:dirt,stone` will only restore any missing dirt or stone in the chunk.
`p:`/`predicate:`
Allows you to use the blocks x, y, or z coordinate as a factor for whether it gets restored or not.
Example: `/restorechunk p:y>70` will only restore blocks above y level 70.
| Operator | Description | |----------|----------------------| | > | Greater than | | < | Lesser than | | >= | Great than or equal | | <= | Lesser than or equal | | = | Equals | | % | Modulo | | & | Bit mask |
`#preview`
Allows you to preview the changes without altering the world. You can use `/restorechunk apply` to apply the changes you're previewing. There is currently no way to cancel a preview, other than walking away until the chunk is out of view distance.
`#relight`
Relights all adjacent chunks, useful if there are lightning issues at the chunk edge.
Permissions
There is currently only the `restorechunk.command.restorechunk` permission, used for the main command and given to operators by default.