Rising Toxicity
A toxic fog rises over 20 days, forcing you to live in the sky and explore below it using gas masks.
Rising Toxicity
Rising Toxicity
Rising Toxicity introduces a toxic fog that rises over a set period of in-game days, forcing players to take to the skys to survive. This mod was designed to take advantage of Create Aeronautics %%MD0%% by encouraging flying bases.
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🎥 Video
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⚙️ Mechanics:
- Toxic fog rises over time to a set height (default 20 days) - Exposure builds in toxic air without a mask → damage at 100%
- Masks prevent exposure but consume air - Masks fog up over time, reducing visibility and forcing you to surface - Air tanks refill mask capacity - Passive mobs take damage; hostile mobs are immune (Villagers, Wandering Traders, and some others are also immune) - Non-immune mobs can't spawn in the toxic fog. - Fully multiplayer compatible - Configurable heights, timing, and progression via commands
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⚒️ Items:
- Gas Mask (Tier 1) – 1 tank capacity, 10 minutes of air, fully fogged at 10 minutes - Reinforced Mask (Tier 2) – 3 tank capacity, 30 minutes of air, fully fogged at 30 minutes - Advanced Mask (Tier 3) – 5 tank capacity, 50 minutes of air, fully fogged at 50 minutes - Air Tanks – Used to refill mask air supply, right-click in clean air with an empty tank to refill tank
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🧾 Commands
- /toxicity getstage – Shows current toxic fog details - /toxicity freeze – Pauses fog progression - /toxicity unfreeze – Resumes fog progression - /toxicity reset – Resets all values and day count - /toxicity setday <day> – Sets current day - /toxicity setstartheight <Y> – Sets starting height - /toxicity setpeakheight <Y> – Sets max height - /toxicity setpeakday <days> – Sets days to reach peak
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📜 Recipes
Gas Mask (Tier 1)
Spoiler

Reinforced Mask (Tier 2)
Spoiler

Advanced Mask (Tier 3)
Spoiler

Air Tank
Spoiler

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⚠️ Known Incompatibilities:
- Some shaders may cause visual glitches
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👤 Credits:
BananaMan