[RPF] Resource Packs Fusion

Allows you to use 2 or more Resource Packs with item model definitions

7,59k

[RPF] Resource Packs Fusion

<center> <img src="https://i.postimg.cc/v8rHVJ8S/rpf-demo-compressed.gif">

Used Packs

<a href="https://www.planetminecraft.com/texture-pack/ksepsp-v9-optifine-cit/">KSEPSP v9.5</a> by Not_A_Whale<br> <a href="https://modrinth.com/resourcepack/ghpack">GHPack 5.2</a> by MAYAK <br> <a href="https://modrinth.com/resourcepack/liberion-rp">Liberion RP</a> by Ykrop and Semionel <br> <a href="https://modrinth.com/resourcepack/more-clocks">More Clocks - totem</a> by Ykrop and Semionel <br> Katana Pack by <a href="https://modrinth.com/user/Patya_">Patya_ <br> <a href="https://modrinth.com/resourcepack/player-pickaxes">Player Pickaxes</a> by Danrus110_ (used skin <a href="https://youtube.com/@vazniepantaloni">Egorik_Pantaloni</a>) <br>

</center>

~~<hr></hr>~~ |<center>RPFusion solves the problem of not being able to use item model definitions for the same item from multiple resource packs: It changes the method of loading models into the game's memory and how the model is selected for rendering.</center> |:---:| <a href="https://github.com/Danrus1100/rpf" rel="noopener nofollow ugc"><img src="https://cdn.modrinth.com/data/cached_images/179ce3e5a3e920f7216496fde1e3cb57c315fca7.png" alt="GHWorlds" width="80" height="80"></a>ㅤ <a href="https://modrinth.com/user/danrus110"><img src="https://cdn.modrinth.com/data/cached_images/f9e331148f741e977c0aca1f36ff48abdf58ca70.png" alt="Modrinth" width="80" height="80"></a>ㅤ <a href="https://discord.gg/Fkp9Tqmm6F" rel="noopener nofollow ugc"><img src="https://cdn.modrinth.com/data/cached_images/33f21cb765b525b647e92977882107cdd5988ff0.png" alt="Discord" width="80" height="80"></a>

~~<hr></hr>~~

<center>The license allows you to freely use this mod in any public builds, but I would be very happy if you told as many people as possible about the mod, because it is very useful, not many people know about it, and I worked very hard on it.</center>

~~<hr></hr>~~

|<center>It BREAKS resource packs</center> |:---:| |<center>Unfortunately, because some resource packs rely on the default behavior of fallbacks, some models may not display correctly (especially in the GUI). Therefore, creators will have to slightly adapt their packs to work with the mod. This process will be described in the It BREAKS resource packs.</center>

|<center>1.21.5?</center> |:---:| |<center>I'm having some trouble porting the mod to 1.21.5, so you might want to try 1.21.5?. Use only when you know about it?</center>|

ADS