RPG Enchantments
New enchantments designed to create distinct RPG roles!
RPG Enchantments
RPG Enchantments
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📖 Description
A suite of a few vanilla-friendly enchantments designed to create distinct RPG roles. These new enchantments act as specialized alternatives to standard meta upgrades like *Protection*, *Sharpness*, and *Power*.
You cannot have it all. These enchantments are mutually exclusive with their vanilla counterparts, forcing a strategic choice: stick to the generalist vanilla meta, or specialize your gear to adopt a unique playstyle with specific strengths and trade-offs.
The enchantments can be obtained from the enchantment table, loot chests or trading with villagers.
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🛡️ Classes (Builds)
By combining specific enchantments, you can create the following archetypes:
Assassin
- Playstyle: Speed & DPS. - Playstyle: `Lightweight` + `Swift Strike` - Playstyle: Get in close, strike fast, and maneuver around your enemies. You rely on attack speed and movement rather than raw damage per hit.
Tank
- Playstyle: Durability & Crowd Control. - Playstyle: `Bulwark` + `Cleave` - Playstyle: You are the immovable object. You take massive hits and deal heavy, slow sweeping attacks. You sacrifice movement speed for pure survivability.
Archer
- Playstyle: Range & Kiting. - Playstyle: `Impact` + `Lightweight` - Playstyle: Keep your distance. Your bow deals devastating damage, but firing it leaves you vulnerable to melee attacks for a short time. Use your speed to maintain the gap.
Healer
- Playstyle: Support & Mobility. - Playstyle: `Lifebound` + `Lightweight` - Playstyle: The backbone of the team. You move quickly to reach allies. Attacking an ally while sneaking heals them, but this divine act prevents you from using melee weapons offensively for a duration.
Warrior
- Playstyle: Balance & Versatility. - Playstyle: `Protection` + `Sharpness` - Playstyle: The classic adventurer. You maintain a reliable balance between offense and defense. Unlike specialized roles, you suffer no movement or combat penalties, making you the most adaptable fighter for general survival.
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📚 Enchantments
Bulwark
* Roles: Armor. * Roles: `4` * Roles: Provides significantly *higher Armor* and *Knockback Resistance* than *Protection*. * Roles: Decreases *Movement Speed*. * Roles: Tank.
Lightweight
- Roles: Armor. - Roles: `4` - Roles: Increases *Armor (little)*, *Movement Speed* and *Step Height*. - Roles: Assassin, Archer, and Healer.
Cleave
- Roles Axe. - Roles `5` - Roles Deals much *higher damage* than *Sharpness*. - Roles Decreases *Attack Speed significantly*. - Roles Tanks.
Swift Strike
- Roles: Swords. - Roles: `5` - Roles: Increases *Attack Speed* and *Attack Damage (little)*. - Roles: Assassin.
Impact
- Roles: Bow. - Roles: `5` - Roles: Deals 2x the damage of *Power* and grants a passive *Movement Speed boost*. - Roles: Holding this weapon disables melee attacks for a short duration. - Roles: Archer.
Lifebound
- Roles: Swords. - Roles: `5` - Roles: Grants a passive *Movement Speed boost* and increase *Attack Damage (little)*. - Roles: Attacking a target while *Sneaking (Shift)* heals them instead of dealing damage. - Roles: Triggering the heal disables offensive melee attacks for a short duration. - Roles: Healer.
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💡 Tips
* Since Bulwark and Bulwark disable your melee capabilities temporarily, make sure you have a safe escape route or a teammate to protect you! * Bulwark makes you very slow; consider using a mount or potions to offset the penalty if you need to travel.
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🪪 License
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👾 Bugs/Issues
Please report any problem/bug/issues in the Discord Server.
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💌 Donate
- Donate on Ko-Fi - Donate on PayPal
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