RTS Map Command Recruits
Addon for villager recruits that turns map control into true RTS group commanding: click-to-move, queued waypoints, attack/strategic-fire orders, stance/fire controls, and formation hotkeys.
RTS Map Command Recruits
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RTS Map Command Recruits is an addon for the Recruits mod that gives you Total War-style map control over recruit armies: one map icon can represent a full group, with click-to-move, waypoints, formation control, combat commands, and strategic fire control.
Group-Based Map Commanding:
- Each recruit group appears as a single tactical icon on the world map. - Split group handling: if members are far apart, they can appear as separate controllable sub-groups. - Movement arrow/path rendering from current position through queued waypoints. - Smart Group Visuals - Uses each group’s configured image/icon (from group setup). - Relation outline colors: > - Your groups: Green > - Allies: Blue > - Neutral: Gray > - Enemies: Red - Icon size scales better with map zoom.
Multiplayer-Safe Order System:
- Server-authoritative orders and validations. - Selection/order stability improvements for moving/splitting groups. - Stuck orders/arrows auto-cleaned to prevent command-lock states.
How To Use (Map Controls):
Selection & Basic Orders
- Left Click group icon: select group - C: clear selected group - Right Click map: move selected group - Shift + Right Click: queue waypoints
Attack & Fire Commands
- Ctrl + Right Click on enemy group icon: attack that group - Ctrl + J + Right Click on map: strategic fire at that position - Ctrl + K: hold/cancel strategic fire for selected group
Behavior / Stance (selected group)
- 1 = Passive - 2 = Neutral - 3 = Aggressive - 4 = Hold Fire - 5 = Fire At Will - 6 = Wander movement mode
Formation Controls
- Ctrl + Tab: cycle formation - Ctrl + Shift + Tab: cycle formation backward
Numpad direct formation binds:
- KP1 Circle - KP2 H Circle - KP3 Square - KP4 H Square - KP5 Line - KP6 Triangle - KP7 V Form - KP8 March - KP9 No Formation
Other UI Controls
- Tab / Shift+Tab: cycle selected groups - U: toggle map overlay text
Visibility & Command Limits
- Groups must be in the correct world/dimension and visible per server-side checks. - Commanding can be limited by configurable radius from player. - Visibility/control behavior respects render-distance-style constraints for fairness.
Configurable Server Settings
In the server config: - commandRadiusBlocks – max command distance from player to group anchor - arrivalDistance – waypoint completion distance - continueMarchWhenInCombat – continue marching vs stop-and-fight behavior
You can support me through- https://ko-fi.com/knightmare61825