Sculk Wrath

Sculk Wrath is a complete Warden boss overhaul datapack that transforms the Warden into a 4-phase boss fight with custom attacks, boss bar, music, configurable drops, and dramatic animations.

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Sculk Wrath

Sculk Wrath — Warden Boss Overhaul

```


/ ___| ___ __| | | __ / / __ __ | || |__ ___ / __/ _` | |/ / / / / '__/ _` | __| '_ ___) | (| (| | < V V /| | | (| | || | | | |____/ _____,||// || __,_|__|| || v1.0.0 ```

Overview

Sculk Wrath is a complete Warden boss overhaul datapack that transforms the Warden into a 4-phase boss fight with custom attacks, boss bar, music, configurable drops, and dramatic animations.

Preview

Installation

Datapack

1. Copy the `datapack` folder contents into your world's `datapacks` folder 2. Alternatively, place as a zip in the `datapacks` folder 3. Run `/reload` in-game or restart the world

Configuration

In-Game Config

Run `/function sculk_wrath:config` to open the interactive configuration menu. All toggles are clickable and save per-world.

File-Based Config

Edit `data/sculk_wrath/function/initialize_storage.mcfunction` to change default values.

⚠️ DO NOT change the `initialized` value — this is used by the pack to detect first-time setup.

Available Toggles

| Toggle | Description | Default | |--------|-------------|---------| | `toggletrophy` | Trophy item dropped on defeat | Enabled | | `toggledestruction` | Block breaking during attacks | Enabled | | `togglesonic` | Enhanced Sonic Boom attack | Enabled | | `togglegroundpound` | Ground Pound AoE attack | Enabled | | `toggleminions` | Sculk minion spawning | Enabled | | `togglecharge` | Charge/Dash attack | Enabled | | `togglesculkstorm` | Sculk Storm in Phase 4 | Enabled | | `toggledarkness` | Darkness effect pulses | Enabled | | `toggleanimation` | Special animations and particles | Enabled | | `togglemusic` | Boss fight music | Enabled |

Fight Phases

Phase 1: The Stalker (500 HP)

The Warden awakens. It stalks players with enhanced senses. - Blue: Charged sonic blast dealing 15 damage - Blue: Ground particles that slow and damage - Blue: Periodic darkness effect waves - Boss bar color: Blue

Phase 2: The Fury (500 HP)

When Phase 1 health reaches 0, the Warden heals and enters Phase 2. - Yellow: AoE slam with knockback - Yellow: Line of damage toward players - Yellow: Spawns sculk silverfish - All Phase 1 attacks with increased frequency - Boss bar color: Yellow

Phase 3: The Rampage (500 HP)

The Warden becomes faster and more aggressive. - Red: Speed-boosted dash toward players - Red: Area explosion with wither effect - Red: Falling blocks and screen shake - Speed and attack buffs - Boss bar color: Red

Phase 4: Sculk Storm (500 HP — Final)

The final stand. The Warden unleashes everything. - This is the only phase where the Warden can actually die!: Continuous particle rain with lightning - This is the only phase where the Warden can actually die!: Massive AoE damage + blindness - This is the only phase where the Warden can actually die!: Pulls players + wither + warden heals - Maximum stats, all attacks at highest frequency - Boss bar color: This is the only phase where the Warden can actually die! - This is the only phase where the Warden can actually die!

Total Fight Health: 2000 HP (4 × 500)

Commands

| Command | Description | |---------|-------------| | `/function sculk_wrath:config` | Open configuration menu | | `/function sculk_wrath:load` | Reload the datapack |

Anti-Cheese Mechanics

- Auto-Cleanup: Warden gains resistance when hit by mace with Density - Auto-Cleanup: Single hits over 100 damage trigger resistance - Auto-Cleanup: Works underground naturally - Auto-Cleanup: Pack automatically cleans up on reload

Compatibility

- Multiplayer: 1.21+ (Java Edition) - Multiplayer: Fully supported, scales with player count

Troubleshooting

Q: The boss bar doesn't appear? A: Make sure the warden was naturally spawned (via sculk shrieker). The pack auto-detects wardens.

Q: The pack broke after a crash? A: Simply `/reload` — the pack auto-cleans up on reload. No fix command needed!

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