execute if block ~ ~ ~ #untwo:collision/pass_through/other/lantern[hanging=true] run return run function untwo:proj_sys/collision_check/pass_shape_list_01/other/lantern/hanging_1
execute if block ~ ~ ~ #untwo:collision/pass_through/other/lantern[hanging=false] run return run function untwo:proj_sys/collision_check/pass_shape_list_01/other/lantern/hanging_0