execute if score @s untwo.entity_effect.freeze.level matches 1 run scoreboard players remove @s untwo.entity_effect.freeze.duration 50
execute if score @s untwo.entity_effect.freeze.level matches 2 run scoreboard players remove @s untwo.entity_effect.freeze.duration 25
execute if score @s untwo.entity_effect.freeze.level matches 3 run scoreboard players remove @s untwo.entity_effect.freeze.duration 10
execute if score @s untwo.entity_effect.freeze.level matches 4 run scoreboard players remove @s untwo.entity_effect.freeze.duration 5
execute if score @s untwo.entity_effect.freeze.level matches 5 run scoreboard players remove @s untwo.entity_effect.freeze.duration 1
execute if score @s untwo.entity_effect.freeze.duration matches 1.. if entity @s run function untwo:entity_effect/freeze/tick/entity/tick
execute if score @s untwo.entity_effect.freeze.duration matches ..0 if entity @s run function untwo:entity_effect/freeze/reset/entity
