#function untwo:entity_sequence/reset/octal_reset/
data merge storage untwo:entity {SequenceList: [[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]],[[],[],[],[],[],[],[],[]]]}
scoreboard players set #&sequence_entity.array.octal.0 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.1 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.2 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.3 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.4 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.5 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.6 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.7 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.8 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.9 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.10 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.11 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.12 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.13 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.14 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.15 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.16 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.17 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.18 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.19 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.20 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.21 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.22 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.23 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.24 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.25 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.26 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.27 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.28 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.29 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.30 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.31 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.32 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.33 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.34 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.35 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.36 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.37 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.38 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.39 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.40 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.41 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.42 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.43 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.44 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.45 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.46 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.47 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.48 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.49 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.50 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.51 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.52 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.53 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.54 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.55 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.56 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.57 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.58 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.59 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.60 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.61 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.62 untwo.temp.0 0
scoreboard players set #&sequence_entity.array.octal.63 untwo.temp.0 0