execute if block ~ ~ ~ #minecraft:stairs run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/stairs/
execute if block ~ ~ ~ #minecraft:slabs run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/slab/
execute if block ~ ~ ~ #minecraft:fences run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/fence/
execute if block ~ ~ ~ #untwo:collision/pass_through/concatenation/panel run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/panel/
execute if block ~ ~ ~ #minecraft:walls run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/wall/
execute if block ~ ~ ~ #untwo:collision/pass_through/concatenation/scaffolding run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/scaffolding/
execute if block ~ ~ ~ #untwo:collision/pass_through/concatenation/chain run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/chain/
execute if block ~ ~ ~ #untwo:collision/pass_through/concatenation/rod run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/rod/
execute if block ~ ~ ~ #minecraft:fence_gates run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/fence_gate/
execute if block ~ ~ ~ #untwo:collision/pass_through/concatenation/chorus_plant run return run function untwo:proj_sys/collision_check/pass_shape_list_01/concatenation/chorus_plant/
