#untwo:proj_sys/collision_check/
#xyzのいずれかが範囲外なら0を返す(当たったら1)

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execute if block ~ ~ ~ #untwo:collision/pass_through/other/wall_head[facing=north] if score #&collsion.decimal.x untwo.temp.0 matches 2500..7500 if score #&collsion.decimal.y untwo.temp.0 matches 2500..7500 if score #&collsion.decimal.z untwo.temp.0 matches 5000..10000 run return 1
execute if block ~ ~ ~ #untwo:collision/pass_through/other/wall_head[facing=south] if score #&collsion.decimal.x untwo.temp.0 matches 2500..7500 if score #&collsion.decimal.y untwo.temp.0 matches 2500..7500 if score #&collsion.decimal.z untwo.temp.0 matches 0..5000 run return 1
execute if block ~ ~ ~ #untwo:collision/pass_through/other/wall_head[facing=east] if score #&collsion.decimal.x untwo.temp.0 matches 0..5000 if score #&collsion.decimal.y untwo.temp.0 matches 2500..7500 if score #&collsion.decimal.z untwo.temp.0 matches 2500..7500 run return 1
execute if block ~ ~ ~ #untwo:collision/pass_through/other/wall_head[facing=west] if score #&collsion.decimal.x untwo.temp.0 matches 0..5000 if score #&collsion.decimal.y untwo.temp.0 matches 2500..7500 if score #&collsion.decimal.z untwo.temp.0 matches 2500..7500 run return 1

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#何にもあたらなかったら0を返す
return fail
