#Bounce用のmotion取得処理
function untwo:proj_sys/uuid_set_10/
execute store result storage untwo:temp proj_sys.bounce.magnitude float 0.0001 run scoreboard players get #&proj.magnitude.now untwo.temp.0
execute at @s run function untwo:proj_sys/component/bounce/direction/as with storage untwo:temp proj_sys.bounce