$execute if score @s untwo.sequence.2nd matches 0 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/0 with storage untwo:entity SequenceList[0].[0].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 1 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/1 with storage untwo:entity SequenceList[0].[1].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 2 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/2 with storage untwo:entity SequenceList[0].[2].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 3 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/3 with storage untwo:entity SequenceList[0].[3].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 4 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/4 with storage untwo:entity SequenceList[0].[4].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 5 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/5 with storage untwo:entity SequenceList[0].[5].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 6 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/6 with storage untwo:entity SequenceList[0].[6].[$(1st)]
$execute if score @s untwo.sequence.2nd matches 7 run return run function untwo:proj_sys/preset/bounce_ball_type_3/0/7 with storage untwo:entity SequenceList[0].[7].[$(1st)]