#Fail
execute if score @s untwo.entity_effect.proj_wind.count matches 16.. run return fail


execute if entity @s[tag=!untwo.entity_effect.proj_wind.bullet,tag=!untwo.entity_effect.proj_wind,tag=!untwo.entity_effect.confusion.immortality,type=#untwo:effect/wind/proj] run function untwo:entity_effect/proj_wind/set/proj

execute if entity @s[tag=untwo.entity_effect.proj_wind.bullet,tag=!untwo.entity_effect.proj_wind,tag=!untwo.entity_effect.confusion.immortality] run function untwo:entity_effect/proj_wind/set/bullet
