类 ShotProjectileCriterion

java.lang.Object
net.minecraft.advancement.criterion.AbstractCriterion<ShotProjectileCriterion.Conditions>
pers.saikel0rado1iu.silk.api.registry.gen.data.criterion.ShotProjectileCriterion
所有已实现的接口:
net.minecraft.advancement.criterion.Criterion<ShotProjectileCriterion.Conditions>

@SilkApi public class ShotProjectileCriterion extends net.minecraft.advancement.criterion.AbstractCriterion<ShotProjectileCriterion.Conditions>

射击弹药标准

  • 嵌套类概要

    嵌套类
    修饰符和类型
    说明
    static final record 
     

    从接口继承的嵌套类/接口 net.minecraft.advancement.criterion.Criterion

    net.minecraft.advancement.criterion.Criterion.ConditionsContainer<T extends net.minecraft.advancement.criterion.CriterionConditions>
  • 构造器概要

    构造器
    构造器
    说明
     
  • 方法概要

    修饰符和类型
    方法
    说明
    com.mojang.serialization.Codec<ShotProjectileCriterion.Conditions>
     
    void
    trigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile)
     
    void
    trigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile, int count)
     

    从类继承的方法 net.minecraft.advancement.criterion.AbstractCriterion

    beginTrackingCondition, endTracking, endTrackingCondition, trigger

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    从接口继承的方法 net.minecraft.advancement.criterion.Criterion

    create
  • 构造器详细资料

    • ShotProjectileCriterion

      public ShotProjectileCriterion()
  • 方法详细资料

    • trigger

      @SilkApi public void trigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile)
    • trigger

      @SilkApi public void trigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile, int count)
    • getConditionsCodec

      public com.mojang.serialization.Codec<ShotProjectileCriterion.Conditions> getConditionsCodec()