类 ShotProjectileCriterion
java.lang.Object
net.minecraft.advancement.criterion.AbstractCriterion<ShotProjectileCriterion.Conditions>
pers.saikel0rado1iu.silk.api.registry.gen.data.criterion.ShotProjectileCriterion
- 所有已实现的接口:
net.minecraft.advancement.criterion.Criterion<ShotProjectileCriterion.Conditions>
@SilkApi
public class ShotProjectileCriterion
extends net.minecraft.advancement.criterion.AbstractCriterion<ShotProjectileCriterion.Conditions>
射击弹药标准
-
嵌套类概要
嵌套类从接口继承的嵌套类/接口 net.minecraft.advancement.criterion.Criterion
net.minecraft.advancement.criterion.Criterion.ConditionsContainer<T extends net.minecraft.advancement.criterion.CriterionConditions> -
构造器概要
构造器 -
方法概要
修饰符和类型方法说明com.mojang.serialization.Codec<ShotProjectileCriterion.Conditions>voidtrigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile) voidtrigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile, int count) 从类继承的方法 net.minecraft.advancement.criterion.AbstractCriterion
beginTrackingCondition, endTracking, endTrackingCondition, trigger从类继承的方法 java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait从接口继承的方法 net.minecraft.advancement.criterion.Criterion
create
-
构造器详细资料
-
ShotProjectileCriterion
public ShotProjectileCriterion()
-
-
方法详细资料
-
trigger
@SilkApi public void trigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile) -
trigger
@SilkApi public void trigger(net.minecraft.server.network.ServerPlayerEntity player, net.minecraft.item.ItemStack ranged, net.minecraft.entity.Entity projectile, int count) -
getConditionsCodec
-