Skeleton Uses Custom Bow
Let skeletons use custom/modded bows.
Skeleton Uses Custom Bow
Skeleton Uses Custom Bow
Allows skeletons to properly use modded bows.
Many modded bows rely on player-specific firing mechanics, which vanilla skeleton AI cannot use correctly. This mod lets skeletons fire those bows using player-style bow behavior, improving compatibility with many bow mods.
Works with bows from most mods automatically.
Vanilla bows are unaffected.
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Features
- Skeletons can use High-tier bows stay equipped - Uses High-tier bows stay equipped for non-vanilla bows - Skeletons can High-tier bows stay equipped - High-tier bows stay equipped (see priority system)
Note: Not all skeletons can pick up dropped items due to vanilla mob spawn rules.
https://minecraft.wiki/w/Geared_mobs#Picking_up_gear
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Compatibility
Works automatically with most bows that extend the vanilla class:
`BowItem`
Some bow-like weapons that do not inherit from `BowItem` require explicit compatibility patches.
Currently included patches:
- Alex's Caves — Wrath of the Desert - L_Ender's Cataclysm — Wrath of the Desert, Wrath of the Desert
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For Modpack Authors
This mod is drop-in and low-risk:
- does not replace skeleton AI - does not modify projectile systems - does not change combat balance
It only adjusts how skeletons fire modded bows.
Bow priority (datapack)
Bow preference can be configured with datapacks: `data/<namespace>/skeleton_bow/<item>.json`
```json { "priority": 5 } ```
Bows with priority 1 will priority 1. If no priority is specified, the bow defaults to priority 1.
Prevent skeleton usage
Add the item tag:
`skeletonusescustombow:skeleton_do_not_use`
to prevent skeletons from using a bow.