Snowimagined

This shader transforms your game into a beautiful winter wonderland.

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Snowimagined

<img src="https://user-images.githubusercontent.com/46494907/203031082-358d5c60-a354-483a-94a3-44ae33409bfe.png" alt="Snowimagined_logo" width="100" height="auto" /> <h1>Snowimagined Shaders</h1>

A Complementary Reimagined edit

Update: You can get this feature with our add-on called Euphoria Patches!

Get it here: https://modrinth.com/mod/euphoria-patches

To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter

(Other seasons will come in a future update)

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What is Snowimagined Shaders?

* Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT's Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on "Gallery" at the top of the page to see screenshots.

Community

* Join the Complementary Discord to get support and interact with the community!

Features

Click to Expand

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* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice * Emission of emissive blocks is reduced if snow is on top * Transparency of translucent blocks is reduced when snow is on top * Snow doesn't generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable) * The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x * An option to change the snow noise intensity exists which makes the noise more or less apparent * Snow has Integrated PBR properties, light can reflect on it * On the sides of mycelium, path and grass blocks snow is also with a gradient generated * The user can change the transparency of the snow in the settings * The melting radius around light sources can be changed * Snow desaturates the colors of the environment by a configurable amount

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