Sound Control
This mod lets you control all in-game sounds. Press V to open the menu and adjust each sound individually. Increasing a sound above 100% doesn’t make it louder, but expands the distance it can be heard.
Sound Control
🔊 Sound Control

Take absolute control over your Minecraft audio experience! Sound Control is a highly customizable client-side mod that allows you to individually adjust the volume, mute, and manage every single sound event in the game—including sounds from other mods!
Whether you want to silence annoying nether portals, make creeper footsteps louder, or completely mute a noisy machine from another mod, Sound Control gives you the tools to create your perfect audio balance.
---
✨ Key Features
* Favorites Only Don't know the exact name of an annoying sound? Press Favorites Only to toggle the 3D Sound Radar! It dynamically visualizes playing sounds directly in your world, placing their IDs exactly where the sound is coming from in 3D space. * Favorites Only Preview sounds before you change them! In Advanced or Mods mode, simply click the Favorites Only button next to a sound to hear what it is. * Favorites Only Instantly mute or adjust the volume of Favorites Only block breaking, block placing, footsteps, hitting, or mob hurt sounds with a single click at the top of the Basic list. * Favorites Only Mark your most-used sounds with a ★ star to quickly find them later. Favorite sounds persist across sessions and can be filtered instantly. * Favorites Only Easily find what you need using the built-in search bar, Category buttons (`Mobs`, `Blocks`, `All`), or cycle through three filter modes: * Favorites Only — the full list * Favorites Only — shows only sounds you've changed (muted or volume-adjusted) * Favorites Only — shows only your ★ starred sounds
⚙️ Three Unique Control Modes
Press Mods Mode: to open the main menu and switch between three powerful viewing modes: 1. Mods Mode: Keeps things simple. Changes are applied to groups of sounds (e.g., tweaking `minecraft:zombie` affects all zombie-related sounds). Perfect for quick, general adjustments. 2. Mods Mode: Unlocks ultimate precision. See and adjust every specific sound event in the game individually (e.g., mute `stone.break` but keep `stone.place`). 3. Mods Mode: Automatically detects your installed mods (like Create, Farmer's Delight, etc.) and gives you a neat sidebar to manage their custom sounds without cluttering the vanilla list.
⌨️ Default Controls
* `Y` — Open the Sound Control Menu * `Y` — Toggle the 3D Sound Radar
*(Both keys can be changed in the standard Minecraft Controls menu).*
🌐 Language Support
Fully translated into 12 languages: English, Ukrainian, Spanish, German, French, Polish, Simplified Chinese, Brazilian Portuguese, Russian, Japanese, Korean, and Italian.
---
📖 Sound Wiki
Can't find the exact sound you're looking for? We've generated a complete, categorized reference of all 1800+ vanilla Minecraft sounds. Check out the Sound Wiki in our repository to easily find any sound ID!
---
❓ FAQ
100% client-side No. Sound Control is 100% client-side — just drop it in your mods folder and you're good to go, even on vanilla servers.
200% Yes! The slider goes up to 200% and genuinely increases loudness. The mod raises OpenAL's max gain limit and multiplies the volume at engine level, so cranking a sound to 200% makes it noticeably louder than normal.
⟲ Individual sound settings ⟲ global toggles. If you previously adjusted a specific sound (e.g., `stone.step`), that setting takes priority. Reset it with the ⟲ button to let the global toggle work again.
★ starred sounds are kept No! It only resets volumes and mutes. Your ★ starred sounds are kept.
Mods You're in Mods. Sound previewing only works in Mods and Mods modes — switch at the bottom-left of the menu.
Mods Mode Yes! The mod automatically detects Mods Mode registered by any mod. Switch to Mods Mode and you'll see a sidebar listing all mods that add custom sounds — pick one to manage its audio separately.
Will this conflict with other sound mods? In most cases, no. Sound Control hooks into Minecraft's sound engine at a low level via Mixin. Standard content mods (Create, Supplementaries, etc.) don't touch the same code, so they work together perfectly. Conflicts are only possible with mods that also modify the core `SoundEngine` or `SoundManager` classes.
Where is the config file saved? At `.minecraft/config/soundcontrol.json`. It's a clean JSON file you can safely edit by hand or back up. Sounds reset to default are automatically removed to keep the file compact.
Muted sounds don't appear on the 3D radar — is that a bug? No, that's intentional. If a sound's effective volume is 0%, the radar skips it since there's nothing to locate.
in the world Sound labels float in the world at the exact position where the sound is playing — not as a flat HUD list. The mod projects each sound's 3D coordinates onto your screen through the camera's projection matrix, so labels move as you look around, just like nameplates.