Sounds of Hydro

Adds 150+ custom music from Genshin Impact to Minecraft!

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Sounds of Hydro

I DO NOT OWN ANY OF THE CUSTOM MUSIC ADDED: CREDITS GOES TO HOYO-MIX, YU-PENG CHEN AND HOYOVERSE. ***

ℹ️ Important: Download the complete pack on [GitHub]

Modrinth has an upload size limit that only allows me to upload a minimal version of this pack. Please (~800 MiB) * Sounds of Hydro** aims to add most music from the popular gacha game *Genshin Impact* to Minecraft. The custom soundtrack is entirely situational, changing fittingly to the biome you're walking into, creating a more nicer adventure experience. This vanilla resource pack replaces all Minecraft OST and adds a little over 170 custom songs to the game.

The goal is to bring Genshin's incredible music to fit Minecraft's enviroment. Because of that, some songs that would play in Genshin's context doesn't necessarily play in the equivalent Minecraft's context. A good chunk of them were repurposed to fit Minecraft's biomes the best it can with no business with the original game. There is also some songs that were deliberately not added because it didn't fit Minecraft totally, those mostly being domain BGMs, battle BGMs and so on, with few expections.

Soundtrack Regions

Those are the regions currently implemented to the pack and their overall presence in the game, though they are largely distributed between biomes: - Mondstadt -> General Biomes - Dragonspine -> Snowy Biomes <small>(complete)</small> - Liyue -> Badlands, Desert <small>(complete)</small> - Sumeru -> Badlands, Desert, Jungle - Inazuma -> Cherry Grove <small>(complete)</small> - Fontaine -> Ocean, Underwater <small>(complete)</small>

Accompaniment for this pack

Optional Generation: Sounds of Hydro works great with vanilla's [Large Biomes] generation and [Tectonic] data pack as both of those provides bigger biomes.

[Terralith], unfortunately is NOT supported, this also applies to other mods that adds custom biomes. The reason is because of the absence of biome-based custom triggers for music like `terralith:music.overworld.yellowstone` (In that case, generic overworld music will play instead) so, custom music can't be introduced via Resource Packs.

Note: I strongly suggest using them to a more interesting sound experience alongside with the custom music: - [Ambient Sounds]<sup>Fabric</sup>: Adds various enviromental sounds for each biome. - [Endless Music]<sup>Fabric</sup>: Allows you to tweak delay between music. Any mod that lets you change how often music plays works. <small>Note: requires [Mod Menu] to configure delay</small> - [Presence Footsteps]<sup>Fabric</sup>: Adds custom footsteps sounds for your player.

For Players: Recommended Settings

Music Delay <small>[Endless Music]</small> = No less than 70 (seconds)

Considering your Master Volume is 80%:

- Footsteps <small>[Ambient Sounds]</small> = Volume 30% - Footsteps = Volume 35% - Footsteps <small>[Presence Footsteps]</small> = Global Volume 20%

Those are my recommendations, but of course you can try your own to see what fits best for you.

For Streamers and YouTubers: Copyright

I cannot stress enough: Hoyoverse. Those are all copyrighted by Hoyoverse, Hoyoverse, and Hoyoverse. Your content WILL be copyright-claimed.

For Audiophiles: Audio Quality and Loudness

- All songs are Stereo, 320kbps <small>(exception: Fontaine)</small>, Ogg Vorbis files. - Quiet music stayed quiet, while louder music were normalized to around -10 LUFS (for in-game music) and -10 LUFS (for menu music) with about 1.5 LUFS of error magin. - No compression was applied. The dynamic range of all songs are intact. - All songs were produced by HOYO-MIX and are available on YouTube.

For Wild Modders

If only there was a mod that enhances the situational music system that reads time of day (day, night, dusk, dawn, midnight), weather (clear, raining, thunderstorm), the current biome (minecraft:plains), dimension (overworld, nether) the player are in, and selects the best music based on a certain set of criterias (day+raining = calm1.ogg), defined by the resource pack... imagine that.

Ahh Eto, Bleh

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Known Bugs

Current bugs that are being investigated

- `music.overworld.badlands` won't trigger - Workaround applied: using event trigger `music.overworld.badlands` inside `music.overworld.desert` - Basalt Deltas plays `music.overworld.deep_dark` music

Download the full package

[Ambient Sounds]: https://modrinth.com/mod/ambientsounds [Endless Music]: https://modrinth.com/mod/endless-music [Presence Footsteps]: https://modrinth.com/mod/presence-footsteps [Mod Menu]: https://modrinth.com/mod/modmenu [Large Biomes]: https://minecraft.fandom.com/wiki/Large_Biomes [Tectonic]: https://modrinth.com/datapack/tectonic [Terralith]: https://modrinth.com/mod/terralith [GitHub]: https://github.com/miwafoxl/sounds-of-hydro

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