[SimplePetsAddon] ItemEconomy Addon
Allows players to purchase pets via in-game items!
[SimplePetsAddon] ItemEconomy Addon
*What is this addon?*
This is a SimplePets Addon that allows server owners/admins set prices for pets to be purchased via in-game items without needing external/other plugins
*Plugin/Resource Links:*
* (OPTIONAL) *(OPTIONAL)* * %%MD1%% *(OPTIONAL)* * %%MD2%% *(OPTIONAL)* * Or any other plugin that adds custom item models
`(The CustomModelData number and the base material is needed from these types of plugins)`
*How to install:*
The addon can be installed a few different ways it can be done via the install command, via the GUI installer, or manually
*Install via Command:* (Easiest)
* Simply type the *`/pet addon install ItemEconomy`* command It will also attempt to load and enable it
*Install via GUI Installer:*
* Run the *`/pet addon`* command * Click the *`Install Addons`* item that is in the bottom row of the GUI * Locate the *`ItemEconomy`* item in the GUI * Once found simply click it
*NOTE:* If it gets stuck saying "Installing..." then check your console for any errors, If there are none then try one of the other methods.
*Install Manually:*
* Open the SimplePets plugin folder * Open the *`Addons`* folder (If the folder is not there then simply create one) * Download the addon from one of the download locations * Drop the addons jar file into the *`Addons`* folder * Restart your server (This is to actually get the addon loaded into the plugin)
*Default Config:*
```yaml
Disabling this will make the items show the price, but if the player has bypass permissions he wont have to pay
#
Default: 'true'
Hide-Price-If-Bypassed: true
Should players have to pay each time they spawn a pet?
#
Default: 'false'
Pay-Per-Use-Enabled: false
Price:
If a pet is free this will be in the place of the price in the lore
#
Default: 'FREE'
Free: FREE
If the player has the bypass permission, will be in the place of the price in the lore
#
Default: 'BYPASSED'
Bypassed: BYPASSED
Cost:
If the player does not have enough items, this is the color it will display as (Used in the Lore)
#
Default: '&#fa7d7d'
Short: '&#fa7d7d'
If the player has over to total items, this is the color it will display as (Used in the Lore)
#
Default: 'cffac'
Over: 'cffac'
Here is where you can set the translations for the 2 boolean values (true/false)
Boolean:
Default: '\fc98true'
'true': '\fc98true'
Default: '&#fa7d7dfalse'
'false': '&#fa7d7dfalse'
Messages: PurchaseSuccessful:
This message will be sent if the purchase it successful
Placeholders:
- {type} (will get what type of pet it is)
- {cost-display} (A custom display of what the pet will cost)
#
Default: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.'
One-Time-Purchase: '&eSimplePets &6>> &7You have successfully purchased the {type} pet.'
This message will be sent if the purchase it successful
Placeholders:
- {type} (will get what type of pet it is)
- {cost-display} (A custom display of what the pet will cost)
#
Default: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'
Pay-Per-Use: '&eSimplePets &6>> &7You have successfully paid for the {type} pet.'
This message will be sent if the purchase it successful
Placeholders:
- {type} (will get what type of pet it is)
- {cost-display} (A custom display of what the pet will cost)
#
Default: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'
InsufficientFunds: '&eSimplePets &6>> &cYou do not have the item(s) to buy this pet, you need to have {cost-display}'
Lore-Lines:
These Lore Lines will only be used if 'Pay-Per-Use' is set to false
Placeholders:
- {type} (will get what type of pet it is)
- {cost-display} (A custom display of what the pet will cost)
- {current-total} (How many of the item the player currently has in their inventory)
- {cost} (How many of the item the player needs to have to purchase the pet)
- {purchased} (true/false if the player purchased the pet)
#
Default: '[&#ffbf5ePrice: cffac{cost-display}, &#ffbf5ePurchased: {purchased}]'
One-Time-Purchase: - '&#ffbf5ePrice: cffac{cost-display}' - '&#ffbf5ePurchased: {purchased}'
These Lore Lines will only be used if 'Pay-Per-Use' is set to true
Placeholders:
- {type} (will get what type of pet it is)
- {cost-display} (A custom display of what the pet will cost)
- {current-total} (How many of the item the player currently has in their inventory)
- {cost} (How many of the item the player needs to have to purchase the pet)
- {purchased} (true/false if the player purchased the pet)
#
Default: '[&#ffbf5ePrice: cffac{cost-display}]'
Pay-Per-Use: - '&#ffbf5ePrice: cffac{cost-display}'
Here I will explain what each value controls for all the pet type customization.
- 'enabled'
This will allow you to toggle if the pet is FREE or if they have to pay
- 'display'
This is what will be displayed as the 'price' of the item
This is customizable so you should be able to use Custom Items (Custom Model Data Items)
#
Note: Colors can be used here ;)
- 'material'
This is what controls what material the players have to pay with
If you are using CustomModels this will have to be the base item for the item
#
See: https://hub.spigotmc.org/stash/projects/SPIGOT/repos/bukkit/browse/src/main/java/org/bukkit/Material.java#123
- 'count'
This one is self explanatory how many of said item will the player pay with
- 'custom-model-data'
If you have a resource pack that adds custom models chances are you use CustomModels
This allows you to specify what model of item you are using
(This is how other plugins such as ItemsAdder have support)
#
Note: If you are not using Custom Models then set the value to -1
See: https://mcmodels.net/how-to-tutorials/resource-pack-tutorials/what-is-custommodeldata-2/
type: allay: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 armor_stand: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 axolotl: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 bee: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 blaze: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 camel: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cave_spider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 chicken: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cod: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 cow: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 creeper: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 dolphin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 donkey: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 drowned: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 elder_guardian: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 enderman: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 endermite: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 evoker: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 fox: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 frog: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ghast: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 giant: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 glow_squid: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 goat: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 guardian: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 hoglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 husk: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 illusioner: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 iron_golem: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 llama: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 magma_cube: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 mooshroom: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 mule: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ocelot: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 panda: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 parrot: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 phantom: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pig: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 piglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 piglin_brute: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pillager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 polarbear: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 pufferfish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 rabbit: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 ravager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 salmon: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 sheep: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 shulker: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 silverfish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 skeleton: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 skeleton_horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 slime: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 sniffer: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 snowman: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 spider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 squid: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 stray: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 strider: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 tadpole: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 trader_llama: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 tropical_fish: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 turtle: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 vex: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 villager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 vindicator: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wandering_trader: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 warden: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 witch: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wither: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wither_skeleton: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 wolf: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zoglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie_horse: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombie_villager: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1 zombified_piglin: enabled: true display: 10 Diamonds cost: material: DIAMOND count: 10 custom-model-data: -1
bypass_permissions:
This is the master permission, Will ignore all individual bypass permissions listed below
parent: pet.itemeconomy.bypass type:
This is a bypass permission for the allay pet, who ever has this permission will now have to pay for this pet
allay: pet.itemeconomy.bypass.allay
This is a bypass permission for the armor_stand pet, who ever has this permission will now have to pay for this pet
armor_stand: pet.itemeconomy.bypass.armor_stand
This is a bypass permission for the axolotl pet, who ever has this permission will now have to pay for this pet
axolotl: pet.itemeconomy.bypass.axolotl
This is a bypass permission for the bat pet, who ever has this permission will now have to pay for this pet
bat: pet.itemeconomy.bypass.bat
This is a bypass permission for the bee pet, who ever has this permission will now have to pay for this pet
bee: pet.itemeconomy.bypass.bee
This is a bypass permission for the blaze pet, who ever has this permission will now have to pay for this pet
blaze: pet.itemeconomy.bypass.blaze
This is a bypass permission for the camel pet, who ever has this permission will now have to pay for this pet
camel: pet.itemeconomy.bypass.camel
This is a bypass permission for the cat pet, who ever has this permission will now have to pay for this pet
cat: pet.itemeconomy.bypass.cat
This is a bypass permission for the cave_spider pet, who ever has this permission will now have to pay for this pet
cave_spider: pet.itemeconomy.bypass.cave_spider
This is a bypass permission for the chicken pet, who ever has this permission will now have to pay for this pet
chicken: pet.itemeconomy.bypass.chicken
This is a bypass permission for the cod pet, who ever has this permission will now have to pay for this pet
cod: pet.itemeconomy.bypass.cod
This is a bypass permission for the cow pet, who ever has this permission will now have to pay for this pet
cow: pet.itemeconomy.bypass.cow
This is a bypass permission for the creeper pet, who ever has this permission will now have to pay for this pet
creeper: pet.itemeconomy.bypass.creeper
This is a bypass permission for the dolphin pet, who ever has this permission will now have to pay for this pet
dolphin: pet.itemeconomy.bypass.dolphin
This is a bypass permission for the donkey pet, who ever has this permission will now have to pay for this pet
donkey: pet.itemeconomy.bypass.donkey
This is a bypass permission for the drowned pet, who ever has this permission will now have to pay for this pet
drowned: pet.itemeconomy.bypass.drowned
This is a bypass permission for the elder_guardian pet, who ever has this permission will now have to pay for this pet
elder_guardian: pet.itemeconomy.bypass.elder_guardian
This is a bypass permission for the enderman pet, who ever has this permission will now have to pay for this pet
enderman: pet.itemeconomy.bypass.enderman
This is a bypass permission for the endermite pet, who ever has this permission will now have to pay for this pet
endermite: pet.itemeconomy.bypass.endermite
This is a bypass permission for the evoker pet, who ever has this permission will now have to pay for this pet
evoker: pet.itemeconomy.bypass.evoker
This is a bypass permission for the fox pet, who ever has this permission will now have to pay for this pet
fox: pet.itemeconomy.bypass.fox
This is a bypass permission for the frog pet, who ever has this permission will now have to pay for this pet
frog: pet.itemeconomy.bypass.frog
This is a bypass permission for the ghast pet, who ever has this permission will now have to pay for this pet
ghast: pet.itemeconomy.bypass.ghast
This is a bypass permission for the giant pet, who ever has this permission will now have to pay for this pet
giant: pet.itemeconomy.bypass.giant
This is a bypass permission for the glow_squid pet, who ever has this permission will now have to pay for this pet
glow_squid: pet.itemeconomy.bypass.glow_squid
This is a bypass permission for the goat pet, who ever has this permission will now have to pay for this pet
goat: pet.itemeconomy.bypass.goat
This is a bypass permission for the guardian pet, who ever has this permission will now have to pay for this pet
guardian: pet.itemeconomy.bypass.guardian
This is a bypass permission for the hoglin pet, who ever has this permission will now have to pay for this pet
hoglin: pet.itemeconomy.bypass.hoglin
This is a bypass permission for the horse pet, who ever has this permission will now have to pay for this pet
horse: pet.itemeconomy.bypass.horse
This is a bypass permission for the husk pet, who ever has this permission will now have to pay for this pet
husk: pet.itemeconomy.bypass.husk
This is a bypass permission for the illusioner pet, who ever has this permission will now have to pay for this pet
illusioner: pet.itemeconomy.bypass.illusioner
This is a bypass permission for the iron_golem pet, who ever has this permission will now have to pay for this pet
iron_golem: pet.itemeconomy.bypass.iron_golem
This is a bypass permission for the llama pet, who ever has this permission will now have to pay for this pet
llama: pet.itemeconomy.bypass.llama
This is a bypass permission for the magma_cube pet, who ever has this permission will now have to pay for this pet
magma_cube: pet.itemeconomy.bypass.magma_cube
This is a bypass permission for the mooshroom pet, who ever has this permission will now have to pay for this pet
mooshroom: pet.itemeconomy.bypass.mooshroom
This is a bypass permission for the mule pet, who ever has this permission will now have to pay for this pet
mule: pet.itemeconomy.bypass.mule
This is a bypass permission for the ocelot pet, who ever has this permission will now have to pay for this pet
ocelot: pet.itemeconomy.bypass.ocelot
This is a bypass permission for the panda pet, who ever has this permission will now have to pay for this pet
panda: pet.itemeconomy.bypass.panda
This is a bypass permission for the parrot pet, who ever has this permission will now have to pay for this pet
parrot: pet.itemeconomy.bypass.parrot
This is a bypass permission for the phantom pet, who ever has this permission will now have to pay for this pet
phantom: pet.itemeconomy.bypass.phantom
This is a bypass permission for the pig pet, who ever has this permission will now have to pay for this pet
pig: pet.itemeconomy.bypass.pig
This is a bypass permission for the piglin pet, who ever has this permission will now have to pay for this pet
piglin: pet.itemeconomy.bypass.piglin
This is a bypass permission for the piglin_brute pet, who ever has this permission will now have to pay for this pet
piglin_brute: pet.itemeconomy.bypass.piglin_brute
This is a bypass permission for the pillager pet, who ever has this permission will now have to pay for this pet
pillager: pet.itemeconomy.bypass.pillager
This is a bypass permission for the polarbear pet, who ever has this permission will now have to pay for this pet
polarbear: pet.itemeconomy.bypass.polarbear
This is a bypass permission for the pufferfish pet, who ever has this permission will now have to pay for this pet
pufferfish: pet.itemeconomy.bypass.pufferfish
This is a bypass permission for the rabbit pet, who ever has this permission will now have to pay for this pet
rabbit: pet.itemeconomy.bypass.rabbit
This is a bypass permission for the ravager pet, who ever has this permission will now have to pay for this pet
ravager: pet.itemeconomy.bypass.ravager
This is a bypass permission for the salmon pet, who ever has this permission will now have to pay for this pet
salmon: pet.itemeconomy.bypass.salmon
This is a bypass permission for the sheep pet, who ever has this permission will now have to pay for this pet
sheep: pet.itemeconomy.bypass.sheep
This is a bypass permission for the shulker pet, who ever has this permission will now have to pay for this pet
shulker: pet.itemeconomy.bypass.shulker
This is a bypass permission for the silverfish pet, who ever has this permission will now have to pay for this pet
silverfish: pet.itemeconomy.bypass.silverfish
This is a bypass permission for the skeleton pet, who ever has this permission will now have to pay for this pet
skeleton: pet.itemeconomy.bypass.skeleton
This is a bypass permission for the skeleton_horse pet, who ever has this permission will now have to pay for this pet
skeleton_horse: pet.itemeconomy.bypass.skeleton_horse
This is a bypass permission for the slime pet, who ever has this permission will now have to pay for this pet
slime: pet.itemeconomy.bypass.slime
This is a bypass permission for the sniffer pet, who ever has this permission will now have to pay for this pet
sniffer: pet.itemeconomy.bypass.sniffer
This is a bypass permission for the snowman pet, who ever has this permission will now have to pay for this pet
snowman: pet.itemeconomy.bypass.snowman
This is a bypass permission for the spider pet, who ever has this permission will now have to pay for this pet
spider: pet.itemeconomy.bypass.spider
This is a bypass permission for the squid pet, who ever has this permission will now have to pay for this pet
squid: pet.itemeconomy.bypass.squid
This is a bypass permission for the stray pet, who ever has this permission will now have to pay for this pet
stray: pet.itemeconomy.bypass.stray
This is a bypass permission for the strider pet, who ever has this permission will now have to pay for this pet
strider: pet.itemeconomy.bypass.strider
This is a bypass permission for the tadpole pet, who ever has this permission will now have to pay for this pet
tadpole: pet.itemeconomy.bypass.tadpole
This is a bypass permission for the trader_llama pet, who ever has this permission will now have to pay for this pet
trader_llama: pet.itemeconomy.bypass.trader_llama
This is a bypass permission for the tropical_fish pet, who ever has this permission will now have to pay for this pet
tropical_fish: pet.itemeconomy.bypass.tropical_fish
This is a bypass permission for the turtle pet, who ever has this permission will now have to pay for this pet
turtle: pet.itemeconomy.bypass.turtle
This is a bypass permission for the vex pet, who ever has this permission will now have to pay for this pet
vex: pet.itemeconomy.bypass.vex
This is a bypass permission for the villager pet, who ever has this permission will now have to pay for this pet
villager: pet.itemeconomy.bypass.villager
This is a bypass permission for the vindicator pet, who ever has this permission will now have to pay for this pet
vindicator: pet.itemeconomy.bypass.vindicator
This is a bypass permission for the wandering_trader pet, who ever has this permission will now have to pay for this pet
wandering_trader: pet.itemeconomy.bypass.wandering_trader
This is a bypass permission for the warden pet, who ever has this permission will now have to pay for this pet
warden: pet.itemeconomy.bypass.warden
This is a bypass permission for the witch pet, who ever has this permission will now have to pay for this pet
witch: pet.itemeconomy.bypass.witch
This is a bypass permission for the wither pet, who ever has this permission will now have to pay for this pet
wither: pet.itemeconomy.bypass.wither
This is a bypass permission for the wither_skeleton pet, who ever has this permission will now have to pay for this pet
wither_skeleton: pet.itemeconomy.bypass.wither_skeleton
This is a bypass permission for the wolf pet, who ever has this permission will now have to pay for this pet
wolf: pet.itemeconomy.bypass.wolf
This is a bypass permission for the zoglin pet, who ever has this permission will now have to pay for this pet
zoglin: pet.itemeconomy.bypass.zoglin
This is a bypass permission for the zombie pet, who ever has this permission will now have to pay for this pet
zombie: pet.itemeconomy.bypass.zombie
This is a bypass permission for the zombie_horse pet, who ever has this permission will now have to pay for this pet
zombie_horse: pet.itemeconomy.bypass.zombie_horse
This is a bypass permission for the zombie_villager pet, who ever has this permission will now have to pay for this pet
zombie_villager: pet.itemeconomy.bypass.zombie_villager
This is a bypass permission for the zombified_piglin pet, who ever has this permission will now have to pay for this pet
zombified_piglin: pet.itemeconomy.bypass.zombified_piglin ```