类 SprayPoisonSpiderEntity
java.lang.Object
net.minecraft.entity.Entity
net.minecraft.entity.LivingEntity
net.minecraft.entity.mob.MobEntity
net.minecraft.entity.mob.PathAwareEntity
net.minecraft.entity.mob.HostileEntity
net.minecraft.entity.mob.SpiderEntity
pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.SprayPoisonSpiderEntity
- 所有已实现的接口:
net.fabricmc.fabric.api.attachment.v1.AttachmentTarget,net.minecraft.entity.ai.RangedAttackMob,net.minecraft.entity.Attackable,net.minecraft.entity.data.DataTracked,net.minecraft.entity.EquipmentHolder,net.minecraft.entity.Leashable,net.minecraft.entity.mob.Monster,net.minecraft.entity.Targeter,net.minecraft.scoreboard.ScoreHolder,net.minecraft.server.command.CommandOutput,net.minecraft.util.Nameable,net.minecraft.world.entity.EntityLike
public class SprayPoisonSpiderEntity
extends VariantsSpiderEntity
implements net.minecraft.entity.ai.RangedAttackMob
喷吐毒蛛实体
喷吐毒蛛的基础实体属性,逻辑控制- 从以下版本开始:
- 1.0.0
-
嵌套类概要
嵌套类修饰符和类型类说明protected static class逃离目标protected static class近战目标从类继承的嵌套类/接口 pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
VariantsSpiderEntity.AttackGoal, VariantsSpiderEntity.SpiderRevengeGoal, VariantsSpiderEntity.TargetGoal<T extends net.minecraft.entity.LivingEntity>从类继承的嵌套类/接口 net.minecraft.entity.mob.SpiderEntity
net.minecraft.entity.mob.SpiderEntity.SpiderData从类继承的嵌套类/接口 net.minecraft.entity.LivingEntity
net.minecraft.entity.LivingEntity.FallSounds从类继承的嵌套类/接口 net.minecraft.entity.Entity
net.minecraft.entity.Entity.MoveEffect, net.minecraft.entity.Entity.PositionUpdater, net.minecraft.entity.Entity.RemovalReason从接口继承的嵌套类/接口 net.minecraft.entity.Leashable
net.minecraft.entity.Leashable.LeashData -
字段概要
字段修饰符和类型字段说明static final floatstatic final floatstatic final Stringstatic final floatstatic final floatstatic final floatstatic final intstatic final floatfinal net.minecraft.entity.AnimationState从类继承的字段 pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
attackingAnimationState, climbingAnimationState, dyingAnimationState, jumpingAnimationState, jumpStopFlag, SPIDER_EYES_COLOR, swimmingAnimationState, walkingAnimationState从类继承的字段 net.minecraft.entity.mob.PathAwareEntity
DEFAULT_PATHFINDING_FAVOR从类继承的字段 net.minecraft.entity.mob.MobEntity
ambientSoundChance, armorDropChances, BASE_ENCHANTED_ARMOR_CHANCE, BASE_ENCHANTED_MAIN_HAND_EQUIPMENT_CHANCE, BASE_SPAWN_EQUIPMENT_CHANCE, bodyArmorDropChance, DEFAULT_CAN_PICKUP_LOOT_CHANCE, DEFAULT_DROP_CHANCE, experiencePoints, field_35039, field_38932, field_52220, goalSelector, handDropChances, jumpControl, lookControl, MINIMUM_DROPPED_XP_PER_EQUIPMENT, moveControl, navigation, RANDOM_SPAWN_BONUS_MODIFIER_ID, targetSelector从类继承的字段 net.minecraft.entity.LivingEntity
activeItemStack, attackingPlayer, ATTRIBUTES_NBT_KEY, BABY_SCALE_FACTOR, bodyTrackingIncrements, bodyYaw, brain, dead, DEATH_TICKS, deathTime, defaultMaxHealth, despawnCounter, EQUIPMENT_SLOT_ID, fallFlyingTicks, field_30063, field_30069, field_30070, field_30072, field_30074, field_30075, field_44874, field_47756, field_48827, field_6215, forwardSpeed, GLOWING_FLAG, GRAVITY, handSwinging, handSwingProgress, handSwingTicks, headTrackingIncrements, headYaw, hurtTime, itemUseTimeLeft, jumping, lastAttackedTicks, lastDamageTaken, lastHandSwingProgress, limbAnimator, LIVING_FLAGS, lookDirection, maxHurtTime, OFF_HAND_ACTIVE_FLAG, playerHitTimer, preferredHand, prevBodyYaw, prevHeadYaw, prevLookDirection, prevScale, prevStepBobbingAmount, randomLargeSeed, randomSmallSeed, riptideAttackDamage, riptideStack, riptideTicks, scoreAmount, serverHeadYaw, serverPitch, serverX, serverY, serverYaw, serverZ, sidewaysSpeed, SLEEPING_DIMENSIONS, stepBobbingAmount, stuckArrowTimer, stuckStingerTimer, upwardSpeed, USING_ITEM_FLAG, USING_RIPTIDE_FLAG从类继承的字段 net.minecraft.entity.Entity
age, collidedSoftly, dataTracker, DEFAULT_FRICTION, DEFAULT_MIN_FREEZE_DAMAGE_TICKS, DEFAULT_PORTAL_COOLDOWN, distanceTraveled, FALL_FLYING_FLAG_INDEX, fallDistance, field_44870, field_44871, field_44872, field_49073, field_49791, firstUpdate, FLAGS, fluidHeight, FREEZING_DAMAGE_INTERVAL, GLOWING_FLAG_INDEX, groundCollision, horizontalCollision, horizontalSpeed, ID_KEY, ignoreCameraFrustum, inPowderSnow, intersectionChecked, lastRenderX, lastRenderY, lastRenderZ, MAX_COMMAND_TAGS, MAX_RIDING_COOLDOWN, MIN_RISING_BUBBLE_COLUMN_SPEED, movementMultiplier, noClip, ON_FIRE_FLAG_INDEX, PASSENGERS_KEY, portalManager, POSE, prevHorizontalSpeed, prevPitch, prevX, prevY, prevYaw, prevZ, random, ridingCooldown, speed, submergedInWater, supportingBlockPos, timeUntilRegen, touchingWater, uuid, UUID_KEY, uuidString, velocityDirty, velocityModified, verticalCollision, wasInPowderSnow, wasOnFire从接口继承的字段 net.fabricmc.fabric.api.attachment.v1.AttachmentTarget
NBT_ATTACHMENT_KEY从接口继承的字段 net.minecraft.server.command.CommandOutput
DUMMY从接口继承的字段 net.minecraft.entity.Leashable
LEASH_NBT_KEY, MAX_LEASH_LENGTH, SHORT_LEASH_LENGTH从接口继承的字段 net.minecraft.entity.mob.Monster
NORMAL_MONSTER_XP, SMALL_MONSTER_XP, STRONG_MONSTER_XP, STRONGER_MONSTER_XP, WITHER_XP, ZERO_XP从接口继承的字段 net.minecraft.scoreboard.ScoreHolder
WILDCARD, WILDCARD_NAME -
构造器概要
构造器构造器说明SprayPoisonSpiderEntity(net.minecraft.entity.EntityType<? extends net.minecraft.entity.mob.SpiderEntity> entityType, net.minecraft.world.World world) 构建喷吐毒蛛 -
方法概要
修饰符和类型方法说明protected net.minecraft.entity.ai.pathing.EntityNavigationcreateNavigation(net.minecraft.world.World world) 创建实体导航,如果没有覆盖此方法,该实体的移动则会出现问题static net.minecraft.entity.attribute.DefaultAttributeContainer.Builder设置实体数据voidhandleStatus(byte status) 设置攻击动画protected void重新分配目标逻辑voidshootAt(net.minecraft.entity.LivingEntity target, float pullProgress) 设置远程攻击从类继承的方法 pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
canSpawn, canSpawn, handleFallDamage, initialize, setDefaultAttackGoals, setDefaultTargetGoals, setExpPoint, setExpPoint, shouldJump, shouldSwim, shouldWalk, tick, tryAttack从类继承的方法 net.minecraft.entity.mob.SpiderEntity
canHaveStatusEffect, getAmbientSound, getDeathSound, getHurtSound, getVehicleAttachmentPos, initDataTracker, isClimbing, isClimbingWall, playStepSound, setClimbingWall, slowMovement从类继承的方法 net.minecraft.entity.mob.HostileEntity
canSpawnIgnoreLightLevel, canSpawnInDark, createHostileAttributes, getFallSounds, getPathfindingFavor, getProjectileType, getSoundCategory, getSplashSound, getSwimSound, isAngryAt, isDisallowedInPeaceful, isSpawnDark, shouldDropLoot, shouldDropXp, tickMovement, updateDespawnCounter从类继承的方法 net.minecraft.entity.mob.PathAwareEntity
beforeLeashTick, getFollowLeashSpeed, getPathfindingFavor, isNavigating, isPanicking, onShortLeashTick, shouldFollowLeash从类继承的方法 net.minecraft.entity.mob.MobEntity
baseTick, canBeLeashed, canEquip, canGather, canImmediatelyDespawn, canMobSpawn, canMoveVoluntarily, cannotDespawn, canPickupItem, canPickUpLoot, canTarget, canUseRangedWeapon, canUseSlot, checkDespawn, clampHeadYaw, clearGoals, clearGoalsAndTasks, clearPositionTarget, convertTo, createBodyControl, createMobAttributes, detachLeash, detachLeash, dropAllEquipment, dropEquipment, dropEquipment, dropLoot, enchantEquipment, enchantMainHandItem, equipBodyArmor, equipLootStack, equipStack, getAllArmorItems, getArmorItems, getAttackBox, getBodyArmor, getControllingPassenger, getDropChance, getEquipmentForSlot, getEquippedStack, getHandItems, getItemPickUpRangeExpander, getJumpControl, getLeashData, getLimitPerChunk, getLookControl, getLootTable, getLootTableId, getLootTableSeed, getMainArm, getMaxHeadRotation, getMaxLookPitchChange, getMaxLookYawChange, getMinAmbientSoundDelay, getMoveControl, getNavigation, getPathfindingPenalty, getPickBlockStack, getPositionTarget, getPositionTargetRange, getSafeFallDistance, getTarget, getTargetInBrain, getVisibilityCache, getXpToDrop, hasPositionTarget, initEquipment, interact, interactMob, isAffectedByDaylight, isAiDisabled, isAttacking, isHorseArmor, isInAttackRange, isInWalkTargetRange, isInWalkTargetRange, isLeftHanded, isPersistent, isWearingBodyArmor, lookAtEntity, loot, mobTick, movesIndependently, onEatingGrass, onFinishPathfinding, onPlayerSpawnedChild, onStartPathfinding, playAmbientSound, playAttackSound, playHurtSound, playSpawnEffects, prefersNewDamageableItem, prefersNewEquipment, readCustomDataFromNbt, removeFromDimension, sendAiDebugData, setAiDisabled, setAttacking, setBaby, setCanPickUpLoot, setEquipmentDropChance, setEquipmentFromTable, setEquipmentFromTable, setForwardSpeed, setLeashData, setLeftHanded, setMovementSpeed, setPathfindingPenalty, setPersistent, setPositionTarget, setSidewaysSpeed, setTarget, setUpwardSpeed, spawnsTooManyForEachTry, startRiding, stopMovement, swimUpward, tickNewAi, tryEquip, turnHead, updateDropChances, updateEnchantments, updateGoalControls, writeCustomDataToNbt从类继承的方法 net.minecraft.entity.LivingEntity
addPowderSnowSlowIfNeeded, addStatusEffect, addStatusEffect, animateDamage, applyArmorToDamage, applyDamage, applyFluidMovingSpeed, applyMovementEffects, applyMovementInput, areItemsDifferent, attackLivingEntity, blockedByShield, canBreatheInWater, canFreeze, canHit, canSee, canTakeDamage, canTarget, canUsePortals, canWalkOnFluid, clampScale, clearActiveItem, clearPotionSwirls, clearSleepingPosition, clearStatusEffects, computeFallDamage, consumeItem, containsOnlyAmbientEffects, createBrainProfile, createLivingAttributes, damage, damageArmor, damageEquipment, damageHelmet, damageShield, deserializeBrain, disableExperienceDropping, disablesShield, drop, dropInventory, dropXp, eatFood, endCombat, enterCombat, fall, getAbsorptionAmount, getActiveHand, getActiveItem, getActiveStatusEffects, getArmor, getArmorVisibility, getAttackDistanceScalingFactor, getAttacker, getAttacking, getAttributeBaseValue, getAttributeInstance, getAttributes, getAttributeValue, getBaseDimensions, getBaseMovementSpeedMultiplier, getBodyYaw, getBoundingBox, getBrain, getClimbingPos, getControlledMovementInput, getDamageTiltYaw, getDamageTracker, getDespawnCounter, getDimensions, getDrinkSound, getEatSound, getEquippedItems, getFallFlyingTicks, getGravity, getHandSwingProgress, getHeadYaw, getHealth, getHitbox, getItemUseTime, getItemUseTimeLeft, getJumpBoostVelocityModifier, getJumpVelocity, getJumpVelocity, getKnockbackAgainst, getLastAttackedTime, getLastAttacker, getLastAttackTime, getLeaningPitch, getLerpTargetPitch, getLerpTargetX, getLerpTargetY, getLerpTargetYaw, getLerpTargetZ, getLocationBasedEnchantmentEffects, getMainHandStack, getMaxAbsorption, getMaxHealth, getMaxRelativeHeadRotation, getMovementSpeed, getNextAirOnLand, getNextAirUnderwater, getOffGroundSpeed, getOffHandStack, getPassengerRidingPos, getPoses, getPreferredEquipmentSlot, getPrimeAdversary, getRecentDamageSource, getSaddledSpeed, getSafeFallDistance, getScale, getScaleFactor, getSleepingDirection, getSleepingPosition, getSlotForHand, getSoundPitch, getSoundVolume, getStackInHand, getStackReference, getStatusEffect, getStatusEffects, getStepHeight, getStingerCount, getStuckArrowCount, getVelocityMultiplier, getVisibilityBoundingBox, getWeaponStack, getXpToDrop, getYaw, hasInvertedHealingAndHarm, hasLandedInFluid, hasNoDrag, hasStackEquipped, hasStatusEffect, heal, hurtByWater, isAffectedBySplashPotions, isAlive, isArmorSlot, isBaby, isBlocking, isDead, isExperienceDroppingDisabled, isFallFlying, isGlowing, isHolding, isHolding, isHoldingOntoLadder, isImmobile, isInCreativeMode, isInsideWall, isInSwimmingPose, isInvulnerableTo, isMobOrPlayer, isPartOfGame, isPushable, isSleeping, isTarget, isUsingItem, isUsingRiptide, jump, kill, knockback, knockDownwards, lerpHeadYaw, lerpYaw, lookAt, markEffectsDirty, modifyAppliedDamage, onAttacking, onDamaged, onDeath, onEquipStack, onKilledBy, onRemoval, onSpawnPacket, onStatusEffectApplied, onStatusEffectRemoved, onStatusEffectUpgraded, onTrackedDataSet, playBlockFallSound, playSound, positionInPortal, positionInPortal, processEquippedStack, pushAway, pushAwayFrom, remove, removePowderSnowSlow, removeStatusEffect, removeStatusEffectInternal, sendEffectToControllingPlayer, sendEquipmentBreakStatus, sendPickup, setAbsorptionAmount, setAbsorptionAmountUnclamped, setAttacker, setAttacking, setBodyYaw, setCurrentHand, setDespawnCounter, setHeadYaw, setHealth, setJumping, setLivingFlag, setNearbySongPlaying, setNoDrag, setOnFireForTicks, setSleepingPosition, setSprinting, setStackInHand, setStatusEffect, setStingerCount, setStuckArrowCount, shouldAlwaysDropXp, shouldRenderName, shouldSwimInFluids, sleep, spawnConsumptionEffects, stopRiding, stopUsingItem, swingHand, swingHand, takeKnockback, takeShieldHit, teleport, tickControlled, tickCramming, tickHandSwing, tickInVoid, tickItemStackUsage, tickRiding, tickRiptide, tickStatusEffects, tiltScreen, travel, triggerItemPickedUpByEntityCriteria, tryEatFood, updateLimbs, updateLimbs, updatePostDeath, updatePotionVisibility, updateTrackedHeadRotation, updateTrackedPositionAndAngles, wakeUp, wouldNotSuffocateInPose从类继承的方法 net.minecraft.entity.Entity
addAirTravelEffects, addCommandTag, addFlapEffects, addPassenger, addPortalChunkTicketAt, addVelocity, addVelocity, addVelocityInternal, adjustMovementForCollisions, adjustMovementForPiston, adjustMovementForSneaking, applyGravity, applyMirror, applyRotation, attemptTickInVoid, bypassesLandingEffects, bypassesSteppingEffects, calculateBoundingBox, calculateDimensions, calculateNextStepSoundDistance, canAddPassenger, canAvoidTraps, canBeHitByProjectile, canBeSpectated, canExplosionDestroyBlock, canModifyAt, canSprintAsVehicle, canStartRiding, canTeleportBetween, changeLookDirection, checkBlockCollision, collidesWith, collidesWithStateAtPos, copyFrom, copyPositionAndRotation, couldAcceptPassenger, createSpawnPacket, detach, discard, dismountVehicle, distanceTo, doesNotCollide, doesRenderOnFire, dropItem, dropItem, dropStack, dropStack, emitGameEvent, emitGameEvent, entityDataRequiresOperator, equals, extinguish, extinguishWithSound, getAir, getAttachments, getBlockPos, getBlockStateAtPos, getBlockX, getBlockY, getBlockZ, getBodyY, getBoundingBox, getBrightnessAtEyes, getBurningDuration, getCameraPosVec, getChunkPos, getClientCameraPosVec, getCommandSource, getCommandTags, getControllingVehicle, getCustomName, getDamageSources, getDataTracker, getDefaultName, getDefaultPortalCooldown, getDisplayName, getEffectiveExplosionResistance, getEntityWorld, getEyeHeight, getEyePos, getEyeY, getFacing, getFinalGravity, getFireTicks, getFirstPassenger, getFlag, getFluidHeight, getFreezingScale, getFrozenTicks, getHandPosOffset, getHeight, getHighSpeedSplashSound, getHorizontalFacing, getHoverEvent, getId, getJumpVelocityMultiplier, getLandingBlockState, getLandingPos, getLeashOffset, getLeashOffset, getLeashPos, getLerpedPos, getMaxAir, getMinFreezeDamageTicks, getMoveEffect, getMovement, getMovementDirection, getName, getNameForScoreboard, getOppositeRotationVector, getOppositeRotationVector, getParticleX, getParticleZ, getPassengerAttachmentPos, getPassengerAttachmentPos, getPassengerDismountOffset, getPassengerList, getPassengersDeep, getPermissionLevel, getPistonBehavior, getPitch, getPitch, getPlayerPassengers, getPortalCooldown, getPos, getPose, getPosWithYOffset, getProjectileDeflection, getRandom, getRandomBodyY, getRegistryManager, getRemovalReason, getRenderDistanceMultiplier, getRootVehicle, getRotationClient, getRotationVec, getRotationVecClient, getRotationVector, getRotationVector, getSavedEntityId, getScoreboardTeam, getServer, getStandingEyeHeight, getSteppingBlockState, getSteppingPos, getStepSoundPos, getSwimHeight, getSyncedPos, getTargetingMargin, getTeamColorValue, getTrackedPosition, getType, getUuid, getUuidAsString, getVehicle, getVelocity, getVelocityAffectingPos, getWidth, getWorld, getWorldSpawnPos, getX, getY, getYaw, getZ, handleAttack, hasCollidedSoftly, hasControllingPassenger, hasCustomName, hashCode, hasNoGravity, hasPassenger, hasPassenger, hasPassengerDeep, hasPassengers, hasPermissionLevel, hasPlayerRider, hasPortalCooldown, hasVehicle, interactAt, isAttackable, isCollidable, isConnectedThroughVehicle, isCrawling, isCustomNameVisible, isDescending, isFireImmune, isFlappingWings, isFrozen, isGlowingLocal, isImmuneToExplosion, isInFluid, isInLava, isInPose, isInRange, isInRange, isInsideWaterOrBubbleColumn, isInSneakingPose, isInvisible, isInvisibleTo, isInvulnerable, isLiving, isLogicalSideForUpdatingMovement, isOnFire, isOnGround, isOnRail, isPartOf, isPlayer, isPushedByFluids, isRegionUnloaded, isRemoved, isSilent, isSneaking, isSneaky, isSpectator, isSprinting, isSubmergedIn, isSubmergedInWater, isSupportedBy, isSwimming, isTeammate, isTeamPlayer, isTouchingWater, isTouchingWaterOrRain, isWet, lerpPosAndRotation, limitFallDistance, move, occludeVibrationSignals, offsetX, offsetZ, onBlockCollision, onBubbleColumnCollision, onBubbleColumnSurfaceCollision, onDataTrackerUpdate, onExplodedBy, onKilledOther, onLanding, onPassengerLookAround, onPlayerCollision, onRemoved, onStartedTrackingBy, onStoppedTrackingBy, onStruckByLightning, onSwimmingStart, playCombinationStepSounds, playExtinguishSound, playSecondaryStepSound, playSound, playSoundIfNotSilent, playSwimSound, playSwimSound, populateCrashReport, pushOutOfBlocks, raycast, readNbt, recalculateDimensions, refreshPosition, refreshPositionAfterTeleport, refreshPositionAfterTeleport, refreshPositionAndAngles, refreshPositionAndAngles, refreshPositionAndAngles, reinitDimensions, removeAllPassengers, removeCommandTag, removePassenger, requestTeleport, requestTeleportAndDismount, requestTeleportOffset, resetPortalCooldown, resetPosition, saveNbt, saveSelfNbt, scheduleVelocityUpdate, sendMessage, setAir, setAngles, setBoundingBox, setChangeListener, setCustomName, setCustomNameVisible, setFireTicks, setFlag, setFrozenTicks, setGlowing, setId, setInPowderSnow, setInvisible, setInvulnerable, setNoGravity, setOnFire, setOnFireFor, setOnFireFromLava, setOnGround, setOnGround, setPitch, setPortalCooldown, setPos, setPose, setPosition, setPosition, setRemoved, setRenderDistanceMultiplier, setRotation, setSilent, setSneaking, setSwimming, setUuid, setVelocity, setVelocity, setVelocityClient, setWorld, setYaw, shouldBroadcastConsoleToOps, shouldControlVehicles, shouldDismountUnderwater, shouldEscapePowderSnow, shouldReceiveFeedback, shouldRender, shouldRender, shouldSave, shouldSetPositionOnLoad, shouldSpawnSprintingParticles, shouldTrackOutput, spawnSprintingParticles, squaredDistanceTo, squaredDistanceTo, squaredDistanceTo, startRiding, streamPassengersAndSelf, streamSelfAndPassengers, teleport, teleportTo, tickPortalCooldown, tickPortalTeleportation, toNbtList, toNbtList, toString, tryCheckBlockCollision, tryUsePortal, unsetRemoved, updateEventHandler, updateKilledAdvancementCriterion, updateMovementInFluid, updatePassengerForDismount, updatePassengerPosition, updatePassengerPosition, updatePosition, updatePositionAndAngles, updateSupportingBlockPos, updateSwimming, updateTrackedPosition, updateVelocity, updateWaterState, writeNbt从接口继承的方法 net.fabricmc.fabric.api.attachment.v1.AttachmentTarget
getAttached, getAttachedOrCreate, getAttachedOrCreate, getAttachedOrElse, getAttachedOrGet, getAttachedOrSet, getAttachedOrThrow, hasAttached, modifyAttached, removeAttached, setAttached从接口继承的方法 net.minecraft.server.command.CommandOutput
cannotBeSilenced从接口继承的方法 net.minecraft.entity.EquipmentHolder
getSlotForStack, setEquipmentFromTable, setEquipmentFromTable, setEquipmentFromTable从接口继承的方法 net.minecraft.entity.Leashable
applyLeashElasticity, attachLeash, canLeashAttachTo, getLeashHolder, isLeashed, mightBeLeashed, readLeashDataFromNbt, setUnresolvedLeashHolderId, writeLeashDataToNbt从接口继承的方法 net.minecraft.scoreboard.ScoreHolder
getStyledDisplayName
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字段详细资料
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ID
- 另请参阅:
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ESCAPE_SPEED_RADIO
public static final float ESCAPE_SPEED_RADIO- 另请参阅:
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SPEED_RADIO
public static final float SPEED_RADIO- 另请参阅:
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SHOOT_INTERVAL
public static final int SHOOT_INTERVAL -
MAX_SHOOT_RANGE
public static final float MAX_SHOOT_RANGE- 另请参阅:
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MELEE_ATTACK_RANGE
public static final float MELEE_ATTACK_RANGE- 另请参阅:
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MELEE_CANCEL_RANGE
public static final float MELEE_CANCEL_RANGE- 另请参阅:
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ESCAPE_RANGE
public static final float ESCAPE_RANGE- 另请参阅:
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sprayingAnimationState
public final net.minecraft.entity.AnimationState sprayingAnimationState
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构造器详细资料
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SprayPoisonSpiderEntity
public SprayPoisonSpiderEntity(net.minecraft.entity.EntityType<? extends net.minecraft.entity.mob.SpiderEntity> entityType, net.minecraft.world.World world) 构建喷吐毒蛛
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方法详细资料
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createSpiderAttributes
public static net.minecraft.entity.attribute.DefaultAttributeContainer.Builder createSpiderAttributes()设置实体数据 -
initGoals
protected void initGoals()重新分配目标逻辑- 覆盖:
initGoals在类中VariantsSpiderEntity
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handleStatus
public void handleStatus(byte status) 设置攻击动画- 覆盖:
handleStatus在类中VariantsSpiderEntity- 参数:
status- 状态
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shootAt
public void shootAt(net.minecraft.entity.LivingEntity target, float pullProgress) 设置远程攻击- 指定者:
shootAt在接口中net.minecraft.entity.ai.RangedAttackMob- 参数:
target- 目标pullProgress- 拖拉进度
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