类 WeavingWebSpiderEntity
java.lang.Object
net.minecraft.entity.Entity
net.minecraft.entity.LivingEntity
net.minecraft.entity.mob.MobEntity
net.minecraft.entity.mob.PathAwareEntity
net.minecraft.entity.mob.HostileEntity
net.minecraft.entity.mob.SpiderEntity
pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.WeavingWebSpiderEntity
- 所有已实现的接口:
net.fabricmc.fabric.api.attachment.v1.AttachmentTarget,net.minecraft.entity.Attackable,net.minecraft.entity.data.DataTracked,net.minecraft.entity.EquipmentHolder,net.minecraft.entity.Leashable,net.minecraft.entity.mob.Monster,net.minecraft.entity.Targeter,net.minecraft.scoreboard.ScoreHolder,net.minecraft.server.command.CommandOutput,net.minecraft.util.Nameable,net.minecraft.world.entity.EntityLike
织网蜘蛛实体
织网蜘蛛的基础实体属性,逻辑控制- 从以下版本开始:
- 1.0.0
-
嵌套类概要
从类继承的嵌套类/接口 pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
VariantsSpiderEntity.AttackGoal, VariantsSpiderEntity.SpiderRevengeGoal, VariantsSpiderEntity.TargetGoal<T extends net.minecraft.entity.LivingEntity>从类继承的嵌套类/接口 net.minecraft.entity.mob.SpiderEntity
net.minecraft.entity.mob.SpiderEntity.SpiderData从类继承的嵌套类/接口 net.minecraft.entity.LivingEntity
net.minecraft.entity.LivingEntity.FallSounds从类继承的嵌套类/接口 net.minecraft.entity.Entity
net.minecraft.entity.Entity.MoveEffect, net.minecraft.entity.Entity.PositionUpdater, net.minecraft.entity.Entity.RemovalReason从接口继承的嵌套类/接口 net.minecraft.entity.Leashable
net.minecraft.entity.Leashable.LeashData -
字段概要
字段修饰符和类型字段说明protected booleanstatic final Stringstatic final floatstatic final intstatic final intstatic final intprotected intprotected intprotected intfinal net.minecraft.entity.AnimationState从类继承的字段 pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
attackingAnimationState, climbingAnimationState, dyingAnimationState, jumpingAnimationState, jumpStopFlag, SPIDER_EYES_COLOR, swimmingAnimationState, walkingAnimationState从类继承的字段 net.minecraft.entity.mob.PathAwareEntity
DEFAULT_PATHFINDING_FAVOR从类继承的字段 net.minecraft.entity.mob.MobEntity
ambientSoundChance, armorDropChances, BASE_ENCHANTED_ARMOR_CHANCE, BASE_ENCHANTED_MAIN_HAND_EQUIPMENT_CHANCE, BASE_SPAWN_EQUIPMENT_CHANCE, bodyArmorDropChance, DEFAULT_CAN_PICKUP_LOOT_CHANCE, DEFAULT_DROP_CHANCE, experiencePoints, field_35039, field_38932, field_52220, goalSelector, handDropChances, jumpControl, lookControl, MINIMUM_DROPPED_XP_PER_EQUIPMENT, moveControl, navigation, RANDOM_SPAWN_BONUS_MODIFIER_ID, targetSelector从类继承的字段 net.minecraft.entity.LivingEntity
activeItemStack, attackingPlayer, ATTRIBUTES_NBT_KEY, BABY_SCALE_FACTOR, bodyTrackingIncrements, bodyYaw, brain, dead, DEATH_TICKS, deathTime, defaultMaxHealth, despawnCounter, EQUIPMENT_SLOT_ID, fallFlyingTicks, field_30063, field_30069, field_30070, field_30072, field_30074, field_30075, field_44874, field_47756, field_48827, field_6215, forwardSpeed, GLOWING_FLAG, GRAVITY, handSwinging, handSwingProgress, handSwingTicks, headTrackingIncrements, headYaw, hurtTime, itemUseTimeLeft, jumping, lastAttackedTicks, lastDamageTaken, lastHandSwingProgress, limbAnimator, LIVING_FLAGS, lookDirection, maxHurtTime, OFF_HAND_ACTIVE_FLAG, playerHitTimer, preferredHand, prevBodyYaw, prevHeadYaw, prevLookDirection, prevScale, prevStepBobbingAmount, randomLargeSeed, randomSmallSeed, riptideAttackDamage, riptideStack, riptideTicks, scoreAmount, serverHeadYaw, serverPitch, serverX, serverY, serverYaw, serverZ, sidewaysSpeed, SLEEPING_DIMENSIONS, stepBobbingAmount, stuckArrowTimer, stuckStingerTimer, upwardSpeed, USING_ITEM_FLAG, USING_RIPTIDE_FLAG从类继承的字段 net.minecraft.entity.Entity
age, collidedSoftly, dataTracker, DEFAULT_FRICTION, DEFAULT_MIN_FREEZE_DAMAGE_TICKS, DEFAULT_PORTAL_COOLDOWN, distanceTraveled, FALL_FLYING_FLAG_INDEX, fallDistance, field_44870, field_44871, field_44872, field_49073, field_49791, firstUpdate, FLAGS, fluidHeight, FREEZING_DAMAGE_INTERVAL, GLOWING_FLAG_INDEX, groundCollision, horizontalCollision, horizontalSpeed, ID_KEY, ignoreCameraFrustum, inPowderSnow, intersectionChecked, lastRenderX, lastRenderY, lastRenderZ, MAX_COMMAND_TAGS, MAX_RIDING_COOLDOWN, MIN_RISING_BUBBLE_COLUMN_SPEED, movementMultiplier, noClip, ON_FIRE_FLAG_INDEX, PASSENGERS_KEY, portalManager, POSE, prevHorizontalSpeed, prevPitch, prevX, prevY, prevYaw, prevZ, random, ridingCooldown, speed, submergedInWater, supportingBlockPos, timeUntilRegen, touchingWater, uuid, UUID_KEY, uuidString, velocityDirty, velocityModified, verticalCollision, wasInPowderSnow, wasOnFire从接口继承的字段 net.fabricmc.fabric.api.attachment.v1.AttachmentTarget
NBT_ATTACHMENT_KEY从接口继承的字段 net.minecraft.server.command.CommandOutput
DUMMY从接口继承的字段 net.minecraft.entity.Leashable
LEASH_NBT_KEY, MAX_LEASH_LENGTH, SHORT_LEASH_LENGTH从接口继承的字段 net.minecraft.entity.mob.Monster
NORMAL_MONSTER_XP, SMALL_MONSTER_XP, STRONG_MONSTER_XP, STRONGER_MONSTER_XP, WITHER_XP, ZERO_XP从接口继承的字段 net.minecraft.scoreboard.ScoreHolder
WILDCARD, WILDCARD_NAME -
构造器概要
构造器构造器说明WeavingWebSpiderEntity(net.minecraft.entity.EntityType<? extends net.minecraft.entity.mob.SpiderEntity> entityType, net.minecraft.world.World world) -
方法概要
修饰符和类型方法说明protected net.minecraft.entity.ai.pathing.EntityNavigationcreateNavigation(net.minecraft.world.World world) 创建实体导航,如果没有覆盖此方法,该实体的移动则会出现问题static net.minecraft.entity.attribute.DefaultAttributeContainer.Builder设置实体数据voidhandleStatus(byte status) 设置筑网动画protected void重新分配目标逻辑voidreadNbt(net.minecraft.nbt.NbtCompound nbt) 读取剩余蛛网数量voidtick()设置生物动画int获取织网动画时间属性net.minecraft.nbt.NbtCompoundwriteNbt(net.minecraft.nbt.NbtCompound nbt) 写入剩余蛛网数量从类继承的方法 pers.saikel0rado1iu.spontaneousreplace.cobwebbed.entity.mob.VariantsSpiderEntity
canSpawn, canSpawn, handleFallDamage, initialize, setDefaultAttackGoals, setDefaultTargetGoals, setExpPoint, setExpPoint, shouldJump, shouldSwim, shouldWalk, tryAttack从类继承的方法 net.minecraft.entity.mob.SpiderEntity
canHaveStatusEffect, getAmbientSound, getDeathSound, getHurtSound, getVehicleAttachmentPos, initDataTracker, isClimbing, isClimbingWall, playStepSound, setClimbingWall, slowMovement从类继承的方法 net.minecraft.entity.mob.HostileEntity
canSpawnIgnoreLightLevel, canSpawnInDark, createHostileAttributes, getFallSounds, getPathfindingFavor, getProjectileType, getSoundCategory, getSplashSound, getSwimSound, isAngryAt, isDisallowedInPeaceful, isSpawnDark, shouldDropLoot, shouldDropXp, tickMovement, updateDespawnCounter从类继承的方法 net.minecraft.entity.mob.PathAwareEntity
beforeLeashTick, getFollowLeashSpeed, getPathfindingFavor, isNavigating, isPanicking, onShortLeashTick, shouldFollowLeash从类继承的方法 net.minecraft.entity.mob.MobEntity
baseTick, canBeLeashed, canEquip, canGather, canImmediatelyDespawn, canMobSpawn, canMoveVoluntarily, cannotDespawn, canPickupItem, canPickUpLoot, canTarget, canUseRangedWeapon, canUseSlot, checkDespawn, clampHeadYaw, clearGoals, clearGoalsAndTasks, clearPositionTarget, convertTo, createBodyControl, createMobAttributes, detachLeash, detachLeash, dropAllEquipment, dropEquipment, dropEquipment, dropLoot, enchantEquipment, enchantMainHandItem, equipBodyArmor, equipLootStack, equipStack, getAllArmorItems, getArmorItems, getAttackBox, getBodyArmor, getControllingPassenger, getDropChance, getEquipmentForSlot, getEquippedStack, getHandItems, getItemPickUpRangeExpander, getJumpControl, getLeashData, getLimitPerChunk, getLookControl, getLootTable, getLootTableId, getLootTableSeed, getMainArm, getMaxHeadRotation, getMaxLookPitchChange, getMaxLookYawChange, getMinAmbientSoundDelay, getMoveControl, getNavigation, getPathfindingPenalty, getPickBlockStack, getPositionTarget, getPositionTargetRange, getSafeFallDistance, getTarget, getTargetInBrain, getVisibilityCache, getXpToDrop, hasPositionTarget, initEquipment, interact, interactMob, isAffectedByDaylight, isAiDisabled, isAttacking, isHorseArmor, isInAttackRange, isInWalkTargetRange, isInWalkTargetRange, isLeftHanded, isPersistent, isWearingBodyArmor, lookAtEntity, loot, mobTick, movesIndependently, onEatingGrass, onFinishPathfinding, onPlayerSpawnedChild, onStartPathfinding, playAmbientSound, playAttackSound, playHurtSound, playSpawnEffects, prefersNewDamageableItem, prefersNewEquipment, readCustomDataFromNbt, removeFromDimension, sendAiDebugData, setAiDisabled, setAttacking, setBaby, setCanPickUpLoot, setEquipmentDropChance, setEquipmentFromTable, setEquipmentFromTable, setForwardSpeed, setLeashData, setLeftHanded, setMovementSpeed, setPathfindingPenalty, setPersistent, setPositionTarget, setSidewaysSpeed, setTarget, setUpwardSpeed, spawnsTooManyForEachTry, startRiding, stopMovement, swimUpward, tickNewAi, tryEquip, turnHead, updateDropChances, updateEnchantments, updateGoalControls, writeCustomDataToNbt从类继承的方法 net.minecraft.entity.LivingEntity
addPowderSnowSlowIfNeeded, addStatusEffect, addStatusEffect, animateDamage, applyArmorToDamage, applyDamage, applyFluidMovingSpeed, applyMovementEffects, applyMovementInput, areItemsDifferent, attackLivingEntity, blockedByShield, canBreatheInWater, canFreeze, canHit, canSee, canTakeDamage, canTarget, canUsePortals, canWalkOnFluid, clampScale, clearActiveItem, clearPotionSwirls, clearSleepingPosition, clearStatusEffects, computeFallDamage, consumeItem, containsOnlyAmbientEffects, createBrainProfile, createLivingAttributes, damage, damageArmor, damageEquipment, damageHelmet, damageShield, deserializeBrain, disableExperienceDropping, disablesShield, drop, dropInventory, dropXp, eatFood, endCombat, enterCombat, fall, getAbsorptionAmount, getActiveHand, getActiveItem, getActiveStatusEffects, getArmor, getArmorVisibility, getAttackDistanceScalingFactor, getAttacker, getAttacking, getAttributeBaseValue, getAttributeInstance, getAttributes, getAttributeValue, getBaseDimensions, getBaseMovementSpeedMultiplier, getBodyYaw, getBoundingBox, getBrain, getClimbingPos, getControlledMovementInput, getDamageTiltYaw, getDamageTracker, getDespawnCounter, getDimensions, getDrinkSound, getEatSound, getEquippedItems, getFallFlyingTicks, getGravity, getHandSwingProgress, getHeadYaw, getHealth, getHitbox, getItemUseTime, getItemUseTimeLeft, getJumpBoostVelocityModifier, getJumpVelocity, getJumpVelocity, getKnockbackAgainst, getLastAttackedTime, getLastAttacker, getLastAttackTime, getLeaningPitch, getLerpTargetPitch, getLerpTargetX, getLerpTargetY, getLerpTargetYaw, getLerpTargetZ, getLocationBasedEnchantmentEffects, getMainHandStack, getMaxAbsorption, getMaxHealth, getMaxRelativeHeadRotation, getMovementSpeed, getNextAirOnLand, getNextAirUnderwater, getOffGroundSpeed, getOffHandStack, getPassengerRidingPos, getPoses, getPreferredEquipmentSlot, getPrimeAdversary, getRecentDamageSource, getSaddledSpeed, getSafeFallDistance, getScale, getScaleFactor, getSleepingDirection, getSleepingPosition, getSlotForHand, getSoundPitch, getSoundVolume, getStackInHand, getStackReference, getStatusEffect, getStatusEffects, getStepHeight, getStingerCount, getStuckArrowCount, getVelocityMultiplier, getVisibilityBoundingBox, getWeaponStack, getXpToDrop, getYaw, hasInvertedHealingAndHarm, hasLandedInFluid, hasNoDrag, hasStackEquipped, hasStatusEffect, heal, hurtByWater, isAffectedBySplashPotions, isAlive, isArmorSlot, isBaby, isBlocking, isDead, isExperienceDroppingDisabled, isFallFlying, isGlowing, isHolding, isHolding, isHoldingOntoLadder, isImmobile, isInCreativeMode, isInsideWall, isInSwimmingPose, isInvulnerableTo, isMobOrPlayer, isPartOfGame, isPushable, isSleeping, isTarget, isUsingItem, isUsingRiptide, jump, kill, knockback, knockDownwards, lerpHeadYaw, lerpYaw, lookAt, markEffectsDirty, modifyAppliedDamage, onAttacking, onDamaged, onDeath, onEquipStack, onKilledBy, onRemoval, onSpawnPacket, onStatusEffectApplied, onStatusEffectRemoved, onStatusEffectUpgraded, onTrackedDataSet, playBlockFallSound, playSound, positionInPortal, positionInPortal, processEquippedStack, pushAway, pushAwayFrom, remove, removePowderSnowSlow, removeStatusEffect, removeStatusEffectInternal, sendEffectToControllingPlayer, sendEquipmentBreakStatus, sendPickup, setAbsorptionAmount, setAbsorptionAmountUnclamped, setAttacker, setAttacking, setBodyYaw, setCurrentHand, setDespawnCounter, setHeadYaw, setHealth, setJumping, setLivingFlag, setNearbySongPlaying, setNoDrag, setOnFireForTicks, setSleepingPosition, setSprinting, setStackInHand, setStatusEffect, setStingerCount, setStuckArrowCount, shouldAlwaysDropXp, shouldRenderName, shouldSwimInFluids, sleep, spawnConsumptionEffects, stopRiding, stopUsingItem, swingHand, swingHand, takeKnockback, takeShieldHit, teleport, tickControlled, tickCramming, tickHandSwing, tickInVoid, tickItemStackUsage, tickRiding, tickRiptide, tickStatusEffects, tiltScreen, travel, triggerItemPickedUpByEntityCriteria, tryEatFood, updateLimbs, updateLimbs, updatePostDeath, updatePotionVisibility, updateTrackedHeadRotation, updateTrackedPositionAndAngles, wakeUp, wouldNotSuffocateInPose从类继承的方法 net.minecraft.entity.Entity
addAirTravelEffects, addCommandTag, addFlapEffects, addPassenger, addPortalChunkTicketAt, addVelocity, addVelocity, addVelocityInternal, adjustMovementForCollisions, adjustMovementForPiston, adjustMovementForSneaking, applyGravity, applyMirror, applyRotation, attemptTickInVoid, bypassesLandingEffects, bypassesSteppingEffects, calculateBoundingBox, calculateDimensions, calculateNextStepSoundDistance, canAddPassenger, canAvoidTraps, canBeHitByProjectile, canBeSpectated, canExplosionDestroyBlock, canModifyAt, canSprintAsVehicle, canStartRiding, canTeleportBetween, changeLookDirection, checkBlockCollision, collidesWith, collidesWithStateAtPos, copyFrom, copyPositionAndRotation, couldAcceptPassenger, createSpawnPacket, detach, discard, dismountVehicle, distanceTo, doesNotCollide, doesRenderOnFire, dropItem, dropItem, dropStack, dropStack, emitGameEvent, emitGameEvent, entityDataRequiresOperator, equals, extinguish, extinguishWithSound, getAir, getAttachments, getBlockPos, getBlockStateAtPos, getBlockX, getBlockY, getBlockZ, getBodyY, getBoundingBox, getBrightnessAtEyes, getBurningDuration, getCameraPosVec, getChunkPos, getClientCameraPosVec, getCommandSource, getCommandTags, getControllingVehicle, getCustomName, getDamageSources, getDataTracker, getDefaultName, getDefaultPortalCooldown, getDisplayName, getEffectiveExplosionResistance, getEntityWorld, getEyeHeight, getEyePos, getEyeY, getFacing, getFinalGravity, getFireTicks, getFirstPassenger, getFlag, getFluidHeight, getFreezingScale, getFrozenTicks, getHandPosOffset, getHeight, getHighSpeedSplashSound, getHorizontalFacing, getHoverEvent, getId, getJumpVelocityMultiplier, getLandingBlockState, getLandingPos, getLeashOffset, getLeashOffset, getLeashPos, getLerpedPos, getMaxAir, getMinFreezeDamageTicks, getMoveEffect, getMovement, getMovementDirection, getName, getNameForScoreboard, getOppositeRotationVector, getOppositeRotationVector, getParticleX, getParticleZ, getPassengerAttachmentPos, getPassengerAttachmentPos, getPassengerDismountOffset, getPassengerList, getPassengersDeep, getPermissionLevel, getPistonBehavior, getPitch, getPitch, getPlayerPassengers, getPortalCooldown, getPos, getPose, getPosWithYOffset, getProjectileDeflection, getRandom, getRandomBodyY, getRegistryManager, getRemovalReason, getRenderDistanceMultiplier, getRootVehicle, getRotationClient, getRotationVec, getRotationVecClient, getRotationVector, getRotationVector, getSavedEntityId, getScoreboardTeam, getServer, getStandingEyeHeight, getSteppingBlockState, getSteppingPos, getStepSoundPos, getSwimHeight, getSyncedPos, getTargetingMargin, getTeamColorValue, getTrackedPosition, getType, getUuid, getUuidAsString, getVehicle, getVelocity, getVelocityAffectingPos, getWidth, getWorld, getWorldSpawnPos, getX, getY, getYaw, getZ, handleAttack, hasCollidedSoftly, hasControllingPassenger, hasCustomName, hashCode, hasNoGravity, hasPassenger, hasPassenger, hasPassengerDeep, hasPassengers, hasPermissionLevel, hasPlayerRider, hasPortalCooldown, hasVehicle, interactAt, isAttackable, isCollidable, isConnectedThroughVehicle, isCrawling, isCustomNameVisible, isDescending, isFireImmune, isFlappingWings, isFrozen, isGlowingLocal, isImmuneToExplosion, isInFluid, isInLava, isInPose, isInRange, isInRange, isInsideWaterOrBubbleColumn, isInSneakingPose, isInvisible, isInvisibleTo, isInvulnerable, isLiving, isLogicalSideForUpdatingMovement, isOnFire, isOnGround, isOnRail, isPartOf, isPlayer, isPushedByFluids, isRegionUnloaded, isRemoved, isSilent, isSneaking, isSneaky, isSpectator, isSprinting, isSubmergedIn, isSubmergedInWater, isSupportedBy, isSwimming, isTeammate, isTeamPlayer, isTouchingWater, isTouchingWaterOrRain, isWet, lerpPosAndRotation, limitFallDistance, move, occludeVibrationSignals, offsetX, offsetZ, onBlockCollision, onBubbleColumnCollision, onBubbleColumnSurfaceCollision, onDataTrackerUpdate, onExplodedBy, onKilledOther, onLanding, onPassengerLookAround, onPlayerCollision, onRemoved, onStartedTrackingBy, onStoppedTrackingBy, onStruckByLightning, onSwimmingStart, playCombinationStepSounds, playExtinguishSound, playSecondaryStepSound, playSound, playSoundIfNotSilent, playSwimSound, playSwimSound, populateCrashReport, pushOutOfBlocks, raycast, recalculateDimensions, refreshPosition, refreshPositionAfterTeleport, refreshPositionAfterTeleport, refreshPositionAndAngles, refreshPositionAndAngles, refreshPositionAndAngles, reinitDimensions, removeAllPassengers, removeCommandTag, removePassenger, requestTeleport, requestTeleportAndDismount, requestTeleportOffset, resetPortalCooldown, resetPosition, saveNbt, saveSelfNbt, scheduleVelocityUpdate, sendMessage, setAir, setAngles, setBoundingBox, setChangeListener, setCustomName, setCustomNameVisible, setFireTicks, setFlag, setFrozenTicks, setGlowing, setId, setInPowderSnow, setInvisible, setInvulnerable, setNoGravity, setOnFire, setOnFireFor, setOnFireFromLava, setOnGround, setOnGround, setPitch, setPortalCooldown, setPos, setPose, setPosition, setPosition, setRemoved, setRenderDistanceMultiplier, setRotation, setSilent, setSneaking, setSwimming, setUuid, setVelocity, setVelocity, setVelocityClient, setWorld, setYaw, shouldBroadcastConsoleToOps, shouldControlVehicles, shouldDismountUnderwater, shouldEscapePowderSnow, shouldReceiveFeedback, shouldRender, shouldRender, shouldSave, shouldSetPositionOnLoad, shouldSpawnSprintingParticles, shouldTrackOutput, spawnSprintingParticles, squaredDistanceTo, squaredDistanceTo, squaredDistanceTo, startRiding, streamPassengersAndSelf, streamSelfAndPassengers, teleport, teleportTo, tickPortalCooldown, tickPortalTeleportation, toNbtList, toNbtList, toString, tryCheckBlockCollision, tryUsePortal, unsetRemoved, updateEventHandler, updateKilledAdvancementCriterion, updateMovementInFluid, updatePassengerForDismount, updatePassengerPosition, updatePassengerPosition, updatePosition, updatePositionAndAngles, updateSupportingBlockPos, updateSwimming, updateTrackedPosition, updateVelocity, updateWaterState从接口继承的方法 net.fabricmc.fabric.api.attachment.v1.AttachmentTarget
getAttached, getAttachedOrCreate, getAttachedOrCreate, getAttachedOrElse, getAttachedOrGet, getAttachedOrSet, getAttachedOrThrow, hasAttached, modifyAttached, removeAttached, setAttached从接口继承的方法 net.minecraft.server.command.CommandOutput
cannotBeSilenced从接口继承的方法 net.minecraft.entity.EquipmentHolder
getSlotForStack, setEquipmentFromTable, setEquipmentFromTable, setEquipmentFromTable从接口继承的方法 net.minecraft.entity.Leashable
applyLeashElasticity, attachLeash, canLeashAttachTo, getLeashHolder, isLeashed, mightBeLeashed, readLeashDataFromNbt, setUnresolvedLeashHolderId, writeLeashDataToNbt从接口继承的方法 net.minecraft.scoreboard.ScoreHolder
getStyledDisplayName
-
字段详细资料
-
ID
- 另请参阅:
-
TARGET_RANGE
public static final float TARGET_RANGE- 另请参阅:
-
WEAVE_TIME
public static final int WEAVE_TIME -
WEAVE_INTERVAL
public static final int WEAVE_INTERVAL -
WEAVE_COUNT
public static final int WEAVE_COUNT- 另请参阅:
-
weavingAnimationState
public final net.minecraft.entity.AnimationState weavingAnimationState -
weaveInterval
protected int weaveInterval -
weaveWebCount
protected int weaveWebCount -
canPlayWeave
protected boolean canPlayWeave -
weaveAnimeTime
protected int weaveAnimeTime
-
-
构造器详细资料
-
WeavingWebSpiderEntity
public WeavingWebSpiderEntity(net.minecraft.entity.EntityType<? extends net.minecraft.entity.mob.SpiderEntity> entityType, net.minecraft.world.World world)
-
-
方法详细资料
-
createSpiderAttributes
public static net.minecraft.entity.attribute.DefaultAttributeContainer.Builder createSpiderAttributes()设置实体数据 -
weaveAnimeTime
public int weaveAnimeTime()获取织网动画时间属性- 返回:
- 织网动画时间
-
tick
public void tick()设置生物动画- 覆盖:
tick在类中VariantsSpiderEntity
-
initGoals
protected void initGoals()重新分配目标逻辑- 覆盖:
initGoals在类中VariantsSpiderEntity
-
handleStatus
public void handleStatus(byte status) 设置筑网动画- 覆盖:
handleStatus在类中VariantsSpiderEntity- 参数:
status- 状态
-
writeNbt
public net.minecraft.nbt.NbtCompound writeNbt(net.minecraft.nbt.NbtCompound nbt) 写入剩余蛛网数量- 覆盖:
writeNbt在类中net.minecraft.entity.Entity
-
readNbt
public void readNbt(net.minecraft.nbt.NbtCompound nbt) 读取剩余蛛网数量- 覆盖:
readNbt在类中net.minecraft.entity.Entity
-