类 SlingshotItem

java.lang.Object
net.minecraft.item.Item
net.minecraft.item.RangedWeaponItem
net.minecraft.item.BowItem
pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem
pers.saikel0rado1iu.spontaneousreplace.item.SlingshotItem
所有已实现的接口:
net.fabricmc.fabric.api.item.v1.FabricItem, net.minecraft.item.ItemConvertible, net.minecraft.resource.featuretoggle.ToggleableFeature, pers.saikel0rado1iu.silk.api.ropestick.component.DynamicComponent

public class SlingshotItem extends pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem

丫弹弓物品

添加一种娱乐性质的远程武器
从以下版本开始:
1.0.0
  • 嵌套类概要

    从类继承的嵌套类/接口 net.minecraft.item.Item

    net.minecraft.item.Item.Settings, net.minecraft.item.Item.TooltipContext
  • 字段概要

    字段
    修饰符和类型
    字段
    说明
    static final int
     

    从类继承的字段 pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem

    tempStack

    从类继承的字段 net.minecraft.item.BowItem

    RANGE, TICKS_PER_SECOND

    从类继承的字段 net.minecraft.item.RangedWeaponItem

    BOW_PROJECTILES, CROSSBOW_HELD_PROJECTILES

    从类继承的字段 net.minecraft.item.Item

    BASE_ATTACK_DAMAGE_MODIFIER_ID, BASE_ATTACK_SPEED_MODIFIER_ID, BLOCK_ITEMS, DEFAULT_MAX_COUNT, ITEM_BAR_STEPS, MAX_MAX_COUNT

    从接口继承的字段 net.minecraft.resource.featuretoggle.ToggleableFeature

    FEATURE_ENABLED_REGISTRY_KEYS
  • 构造器概要

    构造器
    构造器
    说明
    SlingshotItem(net.minecraft.item.Item.Settings settings)
     
  • 方法概要

    修饰符和类型
    方法
    说明
    pers.saikel0rado1iu.silk.api.ropestick.component.type.RangedWeaponComponent
    rangedWeapon(Optional<net.minecraft.item.ItemStack> stack)
     
    protected void
    shootAll(net.minecraft.server.world.ServerWorld world, net.minecraft.entity.LivingEntity shooter, net.minecraft.util.Hand hand, net.minecraft.item.ItemStack stack, List<net.minecraft.item.ItemStack> projectiles, float speed, float divergence, boolean critical, @Nullable net.minecraft.entity.LivingEntity target)
     
    void
    triggerCriteria(net.minecraft.server.network.ServerPlayerEntity serverPlayer, net.minecraft.item.ItemStack ranged, net.minecraft.entity.projectile.ProjectileEntity projectile)
    触发进度条件

    从类继承的方法 pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem

    dynamicComponents, getMaxUseTime, getProjectiles, getUsingProgress, onStoppedUsing, shoot

    从类继承的方法 net.minecraft.item.BowItem

    getPullProgress, getRange, getUseAction, use

    从类继承的方法 net.minecraft.item.RangedWeaponItem

    createArrowEntity, getEnchantability, getHeldProjectile, getHeldProjectiles, getProjectile, getWeaponStackDamage, load

    从类继承的方法 net.minecraft.item.Item

    appendTooltip, asItem, byRawId, canBeNested, canMine, canRepair, finishUsing, fromBlock, getAttributeModifiers, getBonusAttackDamage, getBreakSound, getComponents, getDefaultStack, getDrinkSound, getEatSound, getItemBarColor, getItemBarStep, getMaxCount, getMiningSpeed, getName, getName, getOrCreateTranslationKey, getRawId, getRecipeRemainder, getRegistryEntry, getRequiredFeatures, getTooltipData, getTranslationKey, getTranslationKey, hasGlint, hasRecipeRemainder, inventoryTick, isCorrectForDrops, isEnchantable, isItemBarVisible, isNetworkSynced, isUsedOnRelease, onClicked, onCraft, onCraftByPlayer, onItemEntityDestroyed, onStackClicked, postDamageEntity, postHit, postMine, postProcessComponents, raycast, toString, usageTick, useOnBlock, useOnEntity

    从类继承的方法 java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait

    从接口继承的方法 net.fabricmc.fabric.api.item.v1.FabricItem

    allowComponentsUpdateAnimation, allowContinuingBlockBreaking, canBeEnchantedWith, getRecipeRemainder

    从接口继承的方法 net.minecraft.resource.featuretoggle.ToggleableFeature

    isEnabled
  • 字段详细资料

    • MAX_DAMAGE

      public static final int MAX_DAMAGE
  • 构造器详细资料

    • SlingshotItem

      public SlingshotItem(net.minecraft.item.Item.Settings settings)
      参数:
      settings - 物品设置
  • 方法详细资料

    • shootAll

      protected void shootAll(net.minecraft.server.world.ServerWorld world, net.minecraft.entity.LivingEntity shooter, net.minecraft.util.Hand hand, net.minecraft.item.ItemStack stack, List<net.minecraft.item.ItemStack> projectiles, float speed, float divergence, boolean critical, @Nullable @Nullable net.minecraft.entity.LivingEntity target)
      覆盖:
      shootAll 在类中 pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem
    • rangedWeapon

      public pers.saikel0rado1iu.silk.api.ropestick.component.type.RangedWeaponComponent rangedWeapon(Optional<net.minecraft.item.ItemStack> stack)
      指定者:
      rangedWeapon 在类中 pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem
    • triggerCriteria

      public void triggerCriteria(net.minecraft.server.network.ServerPlayerEntity serverPlayer, net.minecraft.item.ItemStack ranged, net.minecraft.entity.projectile.ProjectileEntity projectile)
      触发进度条件
      指定者:
      triggerCriteria 在类中 pers.saikel0rado1iu.silk.api.ropestick.ranged.BowLikeItem
      参数:
      serverPlayer - 服务端玩家
      ranged - 远程武器物品堆栈
      projectile - 发射物