SpyCore
Organize your worlds, like never before. SpyCore is the modern world manager designed for server owners who are tired of server restart everytime when adds a world. SpyCore gives you full control without needing of restart.
SpyCore
SpyCore
SpyCore is the ultimate foundation for your Minecraft network, providing a powerful world management system, template handling, and metadata support. It is designed to be the backbone of complex server setups, offering high-performance world operations and deep customization.
Features
- Modern API: Create, clone, load, unload, and delete worlds with ease. - Modern API: Organize worlds into containers for better management and isolation. - Modern API: Quickly spawn new worlds from pre-defined templates. - Modern API: Attach persistent metadata (tags) to worlds for game-specific logic. - Modern API: Automatically offload inactive worlds to save resources. - Modern API: Comprehensive `/spy` command with deep tab completion. - Modern API: Built for the latest Minecraft versions (1.21+) using Paper/Bukkit.
Commands
- `/spy create <world> <type> [--seed <seed>] [--generator <gen>] [--superflat]` - Create a world in root. - `/spy clone <src> <con> <name> [gen]` - Clone a world to a container. - `/spy load <world> [gen]` - Load a world from root. - `/spy load container <con> <world> [gen]` - Load a world from a container. - `/spy world tp <name>` - Teleport to a world. - `/spy world info` - Show detailed world diagnostics. - `/spy whitelist <add|remove|list> <world>` - Manage hibernation whitelist. - `/spy wake <world>` - Wake a world from hibernation.
Developer API
SpyCore provides a clean API for other plugins to interact with its managers: - `WorldManager`: Handle all world-related operations. - `MetadataManager`: Manage world tags and search for worlds by metadata. - `TemplateManager`: Interface with the template system.
Special
- Use `--generator lazy` for instant world creation under a second. - Use `/spy setspawn` manually to set spawn for that world.
--- *Developed by SpyGamingOG*