All Classes and Interfaces

Class
Description
Utility class for describing instructions creating an Animated Item
Represents a Builder for Animated Hat Data.
Represents a StarCosmetics Cape.
Represents any Completion a player can achieve.
Represents Criteria needed to unlock a Cosmetic
Parent Interface for Base Cosmetics, ready for material, particle, or entity implementations.
Represents a specific entry for a cosmetic.
Represents the registry for all StarCosmetics Cosmetics.
Represents an Emote that a player can use.
Represents a StarCosmetics Gadget.
Represents a StarCosmetics Hat.
Exception thrown when a Structure File is Malformed
Represents a modifier applied to the amount of Particles used in a shape.
Represents a StarCosmetics Particle Shape.
Represents the Particle Size Display for a ParticleShape.
Represents an active StarCosmetics Pet.
Setting used to determine whether or not a Pet replicates the cosmetics of its owner.
Represents Pet Information, spawned or not
Represents the position that a pet can be in, according to the player.
Represents all of the Pet Types.
Represents a custom completion a player has to achieve to unlock GENERAL cosmetics, through any toggled event.
Called when a player damages another entity
Called when a player damages another player
Represents a setting available to players.
Represents a Hologram Format.
Enum used to determine the Velocity Power of PlayerSetting.STRUCTURE_VELOCITY.
Called when a player takes damage from an entity.
Called when a player takes damage from another player.
Represents a rarity used in a Cosmetic, Completion, or anything else.
Represents an entry in a player's configuration for a sound to be played on any events in SoundEventSelection.AVAILABLE_EVENTS.
Builder class for SoundEventSelection
Represents the main StarCosmetics Configuration.
Represents a player used by StarCosmetics to manage their configuration.
Represents a StarCosmetics Object that can be animated or not.
Represents a StarCosmetics Structure
Represents a Completion for unlocking a Structure.
Represents an Information Holder for a Structure
Represents a point on a Structure.
Represents an abstract Structure Reader.
Represents a StarCosmetics Trail
Represents what the Trail will specifically apply to