StarHUD

Display fancy HUDs in your game.

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StarHUD

A Minecraft mod that display HUDs in a more fancy way...

Default HUD Preview

Requires Cloth Config

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Features

<details> <summary>List of HUD</summary>

- Armor Durability HUD - Coordinate & Nether Coordinate HUD - Direction and Horizontal Yaw HUD - Ping HUD - FPS HUD - System & In-Game Clock HUD (+ Weather Indicator) - Biome Indicator HUD (+ Dimension Indicator) - Inventory HUD (Disabled by default) - Hand Items Indicator HUD (Durability + Item Count) - Status Effect HUD - Day Counter HUD - Targetted Crosshair HUD - TPS HUD - Speed HUD - Combo HUD - Reach HUD - Player Count HUD - Inventory Space HUD

Others

- Drag and Drop HUD Placement - HUD Snapping - Automatic HUD Screen Alignment - Multiple HUD Display Mode (Icon, Info, or Both) - Customizable Data Collection Interval (For faster performance) - HUD Screen Alignment Placement - HUD Growing direction - Grouping System - Conditional Positioning

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Configuring the HUD

<details> <summary>Edit HUD Screen</summary>

- Press RIGHT SHIFT to Open this screen. - Help (indicated by '?') will give you a list of keybinds. - More Options (indicated by '+') will give you advanced HUD positioning.

Edit HUD Screen preview

- Press 'G' or Group / Ungroup HUDs. - Set the gap between each child element on group hud for spaced layout.

Grouping Preview

Configuration Screen

- You need Mod Menu To access the configuration screen. - Modify the General Setting to your liking. - add a Condition Rule if your HUD is being overlapped by Minecraft's HUDs. - Toggle HUD

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Performance Concern

Yes, this mod DOES reduce your FPS. Worst case, if EVERY HUD is rendered, you will have 60% FPS loss.

I highly recommend using 1.5x for faster HUD Performance (the HUD can be 1.5x faster).

<details> <summary>Worst to Best HUD Performance</summary>

1. Inventory HUD (the more items the worse) 2. Status Effect HUD (The more effects the worse) 3. Targetted Crosshair HUD 4. Durability HUD that uses item as it's icon 5. The rest of the HUD

Performance Tips

- Combine Background on Group HUD (set Group Background: On)

Before

After

(16 Draw Calls -> 3 Draw Calls)

- Set "Icon to Info Gap": 0 or lower

Before

After

(4 Draw Calls -> 3 Draw Calls)

- Set "Draw Background Rounded": False

Before

After

(3 Draw Calls -> 1 Draw Call)

- Set a Condition for your HUD to only render in a specific condition, disabling them dynamically.

- Disable any HUD you rarely / never used.

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For Support or Suggestion you may go to Discord or Github.

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CREDITS

Color Hunt and Atom Material Icons: Color Inspirations MCC Island and Origin Realms: HUD Inspirations Status Effect Bars and Simple HUD Enchanced: Status Effect HUD Inspiration Jade and WTHIT: Targetted Crosshair HUD Inspiration MiniHUD: TPS Tracking Implementation (Code)

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