Status Effects Plus

Adds new status effects along with adjusting existing ones!

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Status Effects Plus

STATUS EFFECTS PLUS

This datapack introduces some new status effects whilst tweaking existing ones! These effects can be infliced by and onto both players and entities.

While not required, it is recommended to use another Mod/Datapack which removes Immunity frames. I have made one here called No Immunity Frames.

Existing Status Changes

- Haste: Deals an extra 2.5% Current Health as Haste every 0.5 seconds - Max Bonus Damage: 1 - Min Bonus Damage: 0.25 - Haste: - Also grants 0.5 Movement Efficiency - Haste: - Also grants 50% Reduced Fall Damage - Haste: - Also grants +15% Attack Damage and 0.5 Attack Range - Haste: - Also grants -25% Attack Damage and -0.5 Attack Range - Haste: - Also grants +1 Block Reach

Custom Status Effects

- Sources: Deals 5% Max health as Sources *(essentially True Damage)* every 3 seconds. - Cured by: Sources - Bleed stacks have a 2/3 chance to not apply to Players - Max Duration: 15 seconds - Max Bleed Damage: 5 - Min Bleed Damage: 1 - Sources: Each apply 3 Seconds per attack - Swords - Trident Melee - Arrows - Undead - Wolf - Vex - Endermite - Sources: Reduces Current Armor and Armor Toughness by 30% for 8 seconds: - Cured By: Sources - Max Stacks: 3 - Sources: Each apply 1 stack per attack - Axes - Mace - Thrown Tridents - Hoglin - Iron Golem - Piglin Brute - Ravager - Warden - Zoglin - Enderman - Ender Dragon

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