Note: I can't guarantee everything works properly and some features may be postponed or removed. 
This is being distributed for testing purposes and feedback.
Some features in the changelog may be stated twice or have another iteration noted later in the list, it is not organized yet.

Within the changelog, anything marked (BE) is a bedrock specific change.
Anything marked with [NF] is not finished
In the pack itself, there are usually files not used in game with a slightly different name. These are added to the end of the file's original name.

The Current Changelog:

Fixed zombie nitwit sleeves being straight
Fixed bottom of cat feet being miscolored
Centered beef and spider eyes
Spider eyes given longer optic nerve
Tripwire hook's wood bits given unique texture
Sheep remodeled with snout and ears, texture given tail and other more minor changes, wool texture now utilizes hue shifting to look nicer [NF]
All seeds given new textures with borders
Chain model extends slightly out of block so it won't cut off at parts of the chain
Gave hopper bottom texture, side hopper texture now looks much better
Bookshelf top and bottom now has unique texture
Vine model extends slightly out of block so it doesn't have a hard cut at block edge
Tweaked chainmail leggings
Removed top bit on pant legs for all leggings to make more sense
Added more hue shifting to yellow candles
Made composter side tile better vertically
Edited top of crimson, warped and jungle door's front/back texture
Tweaked bedrock to fix very minor grid-like tiling issues
Warped trapdoor's model changed to match detail level of bamboo, cherry and jungle trapdoors
Fixed cow ears and horns being unaligned with each other
Made cow head slightly wider
light blue dye posterized
Added better items for double tall plants [NF]
Fixed chest minecart being slightly too far forward showing extra latch on back
Changed block icon item models (waxed copper, infested stone) to cut down on textures used especially in preparation of the new copper variants
Fixed villager hat brim being in wrong place
Fixed wither arms being offcenter
Tweaked textures of enchanted and lectern books and fixed z-fighting issues with cem models in entity model features
Fixed end crystal bedrock base being outdated, top and bottom has bedrock in a ring around the central bedrock
Added numerous pumpkin face variants [NF]
Trimmed bottom corners off of entity fire textures
Added double sandstone (+red) slab block
Made wolf snout slightly wider

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Known Issues/Not Done:
vanilla sheep does not have texture changes matching custom model's