Sudden Death
Enhance the monster's abilities, survival becomes impossible.
Sudden Death
Done with predictable, easy survival worlds? Brace yourself for Sudden Death! This plugin cranks up the challenge, pushing your survival skills to the limit with intense hardcore features and thrilling new mechanics. Watch out—monsters now wield unique, powerful abilities that’ll keep you on edge. Transform your Minecraft server with a fresh, heart-pounding experience!
New! - New! Players drop a skull, bones, and human flesh on death. Flesh can be cooked. - New! Arrows slow players for a short duration. - New! Damage has a chance to cause bleeding, disabling health regen and dealing periodic damage. Stopped with a bandage. - New! Player screen turns red when damaged, based on health or interval. - New! Mining coal may trigger a gas pocket explosion. - New! Powered redstone components deal damage to players periodically. - New! High falls slow players, with duration based on fall height. - New! Waking up has a chance to summon Freddy. - New! Hunger causes permanent nausea. - New! Zombies may infect players, causing nausea and periodic damage; stopped with Strange Brew. - New! EnderPearl will have physical properties like bounce, friction. - New! Players must crouch and look down to pick up items, causing brief slowdown. - New! Players without specific boots are slowed on snow. - New! Punching stone deals damage to players. - New! Husk has a chance to emerge from the ground in barren biomes, attacking and weakening the player. *New!*
Thunderstorm: - Thunderstorm: Nights may turn red, increasing player damage taken and slowing them; monsters gain speed, strength, and resistance. - Thunderstorm: At night, a meteor may strike, leaving a crater with rare minerals at its center. *Thunderstorm:* - Thunderstorm: Storms may become thunderstorms with stronger, more frequent lightning.
New! - New! The Guardian can create a whirlpool that pulls players toward it, preventing them from escaping. *New!* - New! Spiders throw cobwebs, dealing damage and slowing players. - New! All monsters will have a chance to attack, ignoring armor, protective enchantments, and golden apples (true damage). *New!* - New! Skeletons may throw explosive bone grenades, causing damage and knockback. - New! Skeletons named 'Bone Wizards' cast fireball or frost curse spells, dealing damage and slowing players. - New! Breeze may accelerate and fire multiple WindCharges, but with reduced jump ability. - New! Creepers may explode on death. - New! Hitting certain End mobs may blind players temporarily. - New! Blazes summon fire beams that ignite players. - New! Monsters deal increased attack damage, configurable per mob. - New! Pillager will have a chance to fire explosive fireworks arrows in an area, dealing damage and stunning players. *New!* - New! Blaze has a chance to fire a beam of fire. It tracks the player and deals HP each beam with a hit rate 100%. - New! Evoker has a chance to use Totem to avoid death and summon Fangs can pull the player into the ground. - New! Spiders can leap powerfully at players. - New! Monsters can deal critical strikes with extra damage, configurable per mob. - New! Magma cubes, pigmen, and blazes may block attacks, reflecting damage and igniting players. - New! Phantoms enter invisible state. Shoot Wind Blades applying weakness effect *New!* - New! Slimes may poison players on hit. - New! Monsters move faster, configurable per mob. - New! Skeleton arrows shock players, slowing them. - New! Zombies may spawn silverfish on death. - New! Strays may shoot frost arrows, freezing players. - New! Cave spiders may shoot webs to trap players. - New!: Breaking a Cobweb has a chance to spawn Spiders or Cave Spiders - New! Monsters take reduced damage, configurable per mob. - New! Slimes may steal EXP from players on hit. - New! Drowned have a chance to use their Trident to launch at a player. *New!* - New! Zombies named 'Undead Gunner' cast explosive rockets. - New! Zombies and pigmen gain strength and speed when damaged. - New! Witches may block damage with a shield and cast runes that damage and slow players. - New! Wither Skeletons throw damaging coal projectiles. - New! Wither Skeletons teleport to players, dealing damage. - New! Zombie with tools in hand can break the corresponding block type *New!* - New! Zombies have a chance to spawn with random tools *New!*
Potion Effects Unleash your creativity with Potion Effects’s custom mob system! Craft unique monsters with fully adjustable stats and spawn rates to spice up your Minecraft server. While it’s not as intricate as comprehensive plugins like MythicMobs (for example, it doesn’t support custom drops), it’s perfect for those who want a quick, hassle-free way to design mobs without spending hours on setup. Here’s what you can customize for your mobs: - Potion Effects - Potion Effects - Potion Effects - Potion Effects - Potion Effects - Potion Effects - Potion Effects - Potion Effects - Potion Effects Elevate your server’s challenge and excitement with these tailored monster-making tools!
Admin and Player GUI - Admins can use the admin GUI (/sds admin) to see all features, and to disable/enable them in specific worlds. - Player can use the player GUI (/sds menu) to see all current enabled features in the server.
WorldGuard - Cool particle & sound effects for every ability - All GUI, features can be fully translated. - WorldGuard flags - Full tab completion system
- /sds start/stop shows your current status (bleeding, infected...). - /sds start/stop opens up the Admin GUI, where operators can freely enable and disable features. - /sds start/stop gives you a specific plugin item. - /sds start/stop shows every custom item, and how to get them. - /sds start/stop opens the feature view GUI. - /sds start/stop reloads the configuration file. - /sds start/stop opens the crafting recipe GUI. - /sds start/stop removes bleeding, infected... effects. - /sds start/stop shows the available commands. - /sds start/stop start or stop an event.
- /sdmob spawn <type> <mob-id> <amount> creates a new custom monster. - /sdmob spawn <type> <mob-id> <amount> shows the available commands. - /sdmob spawn <type> <mob-id> <amount> deletes an existing monster. - /sdmob spawn <type> <mob-id> <amount> opens the Mob Editor GUI. - /sdmob spawn <type> <mob-id> <amount> shows supported monster types. - /sdmob spawn <type> <mob-id> <amount> shows every custom mob of a certain type. - /sdmob spawn <type> <mob-id> <amount> spawn an amount of custom mob
- suddendeath.recipe allow you to open the status GUI. *(default:true)* - suddendeath.recipe allow to use admin commands. - suddendeath.recipe prompts a notification on login when an update is available. - suddendeath.recipe allow to open recipe GUI *(default:true)*
sds-break - sds-break Allow/Deny bleeding, infection in a region. *(default: ALLOW)* - sds-break Allow to remove bleeding, infection effect when players enter a region. *(default: DENY)* - sds-break Allow to disable event in a region. *(default: ALLOW)* - sds-break Allow/Deny zombie with tools can break block in a region *(default: DENY)*
SkinsRestorer - SkinsRestorer - SkinsRestorer *[Optional]* - SkinsRestorer *[Optional]*