~ Adding new Talisman variants ~
When adding new Talisman variants (new core types), follow these steps to ensure everything works as intended.

1.	Add all necessary textures, model JSON, and item JSON. This includes:
	- Lv. 1-4 Talismans with the new Core
	- Lv. 1-4 isolated Cores
	Remember to not merge all layers in the Talisman design until the isolated Core textures are also completed.
	It is recommended to save all layered images in their .pixil (or other original) formats so they can be continuously edited as needed.

2.	Add to cores in `load.mcfunction`:
	- Add to data storage list
	- Add score for predicate

3.	Modify `tick.mcfunction`:
	- Rune Collector advancement requirement

3.	Update predicate checking if player has collected one of every Level 4 Talisman Core

4.	Add the Core's functionality to the following functions:
	- talismans:blocks/cipher/transmutation/combinations/result/omnislate/capitalize
	- talismans:blocks/cipher/transmutation/combinations/result/apply_attributes
	- talismans:blocks/cipher/transmutation/combinations/result/talisman/add_output_tags
	- talismans:blocks/cipher/transmutation/items/apply_dropped_item_attributes
	- talismans:blocks/cipher/transmutation/check_duplicate_talismans ~ (Change the max value of `talismans.i`)
	- talismans:blocks/cipher/transmutation/check_duplicate_cores ~ (Change the max value of `talismans.i`)

5.	Add item modifiers for the new Core type (if needed).

6.	Modify loot tables to account for the new Core type's drops