Tense Ambience
This mod enhances the atmosphere of all default dimensions with biome-specific, tense ambient sounds (Perfect for Horror Modpacks).
Tense Ambience
This mod enhances the atmosphere of (Perfect for Horror Modpacks) with biome-specific, tense ambient sounds (Perfect for Horror Modpacks). See the curseforge page here: (Perfect for Horror Modpacks)
When upgrading to a newer version you HAVE TO DELETE THE OLD CONFIG FILES! They are located in: C:Users\%userprofile%AppDataRoaming\.minecraftconfig
The Fabric version requires the Fabric API!
Changlog:
v.2.0.0:
Fixes: - Fixed transition issues - Fixed ambient sounds playing in the background unintentionally - Fixed fading issues - Fixed sound playing on the title screen
Improvements: - Improved and stabilized transitions - Enhanced biome recognition (now searches biome strings for tags) - Added more ambience sounds and adjusted base volume levels - Ambience volume slider is now smooth (allow a few seconds for volume changes to apply) - Slight performance improvements
Audio & Ambience: - Dynamic ambience sound loading - Add or replace ambience by placing any .mp3 file into /sounds/<category_name>
Customization & Configuration: - Added a new configuration system - Biome blacklist - Ability to toggle individual biomes
Config changes are not backward-compatible Please delete old config files before updating!!!
New Content: - Added Desert Biome Support
v.1.7.0: - Fixed bugs - Added Swamp Biome support - Added more Sound Effects to the dark Forest Biome - Added a NEW Sound System that randomly plays sounds (this is customizable)
v.1.5.1: - Fixed mod crashing
v.1.5.0:
- Made transitions smoother - Another config option added - Biomesoplenty support - Performance fixes
v.1.4.5:
- Smooth Sound Transitions -> customizable - Reworked Sound System - Mp3 File Support - Added new sound files for more variety - Fixed multiple bugs - Added Config file - No more MCreator - New Biome specific sounds and other features - Lightlevel in Caves = Volume of the Ambience - Fallback sounds for unrecognizable Biomes
v.1.1.0:
- Basic Sound Transitions -> cutting off issue - Biome Specific sounds - Simple prototype in MCreator
Config:
``` ["Config for Tense Ambience Mod"] #Play the ambience also during the day? "Ambience at Day" = false #How long should the transition fade between biomes take (in seconds)? #Range: 0.1 ~ 60.0 "Transition Fade Duration" = 13.0 #Should enable shader support? (For changing the ambience volume when holding a torch) "Shader Support" = false #Completely disable all ambient sounds and updates (performance stabilization) "Disable Ambience" = false ```
Features:
1. Biome specific sounds in NEW Sound Event System and support for Biomes o plenty and probably other mods too 2. Smooth transitions between these biomes 3. Custom ambience in Caves, Dripstone Caves, Forests, Dark Forests, Snowy Forests, Oceans, Deserts, The Nether, The End and other biomes 4. By default the ambience only plays at night once you change the biome (This is customizable) 5. There is also support for shaders -> when holding a torch or other glowing items (enable it first in the config) 6. The Ambience Volume slider in the Sound Settings changes the volume of the ambience 7. A NEW Sound Event System that plays random scary sounds (This is also customizable and enabled by default) 8. You can disable or enable Biome detection or specific Biomes in the new BiomeOptions config
Additional Information:
You can also replace or add any .mp3 sound files to the mod:
Spoiler
Inside the jar look for: assetstenseambiencesounds<category_name>
The config file is located in C:Users%userprofile%AppDataRoaming.minecraftconfig with the name tenseambience-client. THIS MOD IS CLIENTSIDE only it will NOT work on a server!
You don’t need to ask to include this mod in a modpack. Just ensure proper credit is given.
Credits:
- MCreator used only at v.1.1.0 - Above and at v.1.4.5: - Additional music from Above and at v.1.4.5: - This mod uses the JLayer library, licensed under LGPL 2.1. See the LICENSE file for the full LGPL text. More info: %%MD1%%