# Tensura: Contracts
# Summon System Overview

# Contracts and Currency
Contracts are used to summon
Subordinates.
Each Contract costs 150
Gilded Stellar Coins.

Gilded Stellar Coins can be earned
for free through missions and events
-# or obtained through purchases.
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# Purpose of the
# Contract System
The Contract system is designed
to let players obtain Subordinates
that can be collected, trained,
and developed over time.

Subordinates are not simple summons.
They are long-term partners that
players can adventure with, grow
through gameplay, and showcase
to others.
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# Basic Progression Rules
All Subordinates begin at 2000 EP.

They scale at the same rate as
non-summoned entities to maintain
fairness and balance.

Every contract-obtained entity
has a defined EP cap to prevent
infinite scaling and preserve
long-term progression balance.
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# Evolution System
# EP Cap Explanation
An EP cap is a system specific
to contract entities.

An EP cap does not immediately
increase a Subordinate's current EP.
Instead, it raises the maximum EP
they are allowed to reach through
training.

Example:
Normally, a Subordinate may only
be able to reach 50,000 EP.
After obtaining a duplicate copy
or evolution increase, their EP cap
rises, allowing them to train up to
100,000 EP instead.
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# Evolution System
# EP Cap Explanation

This means progression still comes
from gameplay and training, while
Contracts increase the long-term
growth potential of a Subordinate.

Receiving duplicate copies of a
character increases their EP cap,
allowing further growth through
training.
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# Catastrophe Class
Base Max EP: 100,000
Evolution Gain:
+100,000 EP per copy
Standard Cap:
1,000,000 EP (10 copies)

Cap Increase:
After reaching full copies
(10 total), players can evolve
a Catastrophe Subordinate into
a True Demon Lord.

This increases the EP cap based
on character-specific factors,
but it will never exceed the
hard cap of 10,000,000 EP.
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# S Class
Base Max EP: 50,000
Evolution Gain:
+50,000 EP per copy
Max at 10 Copies:
500,000 EP

# A Class
Base Max EP: 10,000
Evolution Gain:
+10,000 EP per copy
Max at 10 Copies:
100,000 EP
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# Souls System
Alternatively, players can also
increase any Subordinate's EP cap
through Souls.

Soul Conversion
(After 10 Copies)

A Class
Weapon / Armor: +1 Soul
Character: +5 Souls
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# Souls System
S Class
Weapon: +4 Souls
(item retained)
Character: +20 Souls

Catastrophe Class
Weapon / Armor: +20 Souls
(item retained)
Character: +100 Souls
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# Evolution Costs
# (Per Evolution)
A Class: 100 Souls
S Class: 500 Souls
Catastrophe Class:
1,000 Souls
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# True Demon Lord
# Evolution
Once a Catastrophe Class
character reaches maximum copies
(through Souls or duplicates)
and achieves 1,000,000 EP,
it can evolve into a
True Demon Lord.

True Demon Lords gain a unique
character-related skill, receive
an increased EP cap, and have
trained resistances upgraded
into nullifications.

Exceptions may apply in rare cases
(example: Gobta, capped at
1,000,000 EP).
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# Contract Equipment
# System
Global Rules

All contract weapons and armor
are physical items.
Can be traded, sold, and bought
freely between players.

When held by a player:
0 combat effect
Cannot be equipped
Does not gain EP

Contract weapons and armor only
function when equipped to a
contract character/entity.
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# Refinement System
All rarities can be refined
using an anvil.

Requirements
Another identical item
EP values do not need to match

Effects
Increases unique item effects
Does not modify base stats
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# Refinement System
Any contract weapon or armor
can be equipped by any contract
character.

To convert equipment into Souls,
right click on Rimuru.
He will consume the item and
grant the appropriate Soul amount.
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# Summon Rates
All rates are calculated
per Contract.

Catastrophe Class: 0.7777%
S Class: 10%
A Class: 89.3333%

Catastrophe Mechanics

If multiple Catastrophe Contracts
are featured, the 0.7% rate is
split evenly between them.
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# Summon Rates
If both Limited and Standard
Catastrophes are present, there
is a 50% chance to summon a
Limited Catastrophe and a 50%
chance to summon a Standard
Catastrophe.

If a Standard Catastrophe or
S Class is pulled, the next
character is guaranteed to be
Limited.
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# Soft Pity System
Soft pity begins at
Contract #70.

The chance of summoning a
Catastrophe Class increases
with each Contract after 70.

By Contract #80, a
Catastrophe Class is guaranteed.
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# How to Use Contracts
All gained Subordinates can be
summoned through the normal
Tensura Reincarnated menu.

Press B (or your configured
keybind), open the tab on the
right below the slime icon,
press Contracts, select a
character, and click Deploy.

Subordinates begin weak and
must be trained to reach their
full potential.
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# Purchase Reference
If coins are purchased:

S Class:
approximately $1 to $10
guaranteed

Catastrophe Class:
approximately $1 to $80
guaranteed
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# Additional Notes
Subordinates begin at base
strength and must be trained
through gameplay.

All contract entities have a
reachable EP cap.

Gilded Stellar Coins are
obtainable through free
gameplay methods.
