Tensura:Dungeon

Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth. Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based

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Tensura:Dungeon

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About the Add-On

Tensura Reincarnated expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth. Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based loot system.

The current release includes 10 unique floors, with more planned in future updates. We’ll be expanding the dungeon over time to add new content, new challenges, and even deadlier encounters.

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How to Enter

* Pay 3 Silver Coins – 50% chance they’ll sell a Dungeon Map for 2 emeralds * Pay 3 Silver Coins to reveal coordinates to the Colosseum (your dungeon entrance) * Pay 3 Silver Coins or use a Dungeon Voucher from the Dryad to enter

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Server Setup Tips

* Disable mob griefing for smoother gameplay: `/gamerule mobGriefing false` * In `server.properties`, set: `max-tick-time=180000`

If the dungeon generation breaks or glitches:

1. Go to your world folder → `dimensions` → delete the `trbeyond` folder 2. Run: /cleardungeon /createdungeon 100 0.75 0.6

yaml Copy Edit

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Commands / Configs / Gamerules

Commands

`/cleardungeon` – Wipes the current dungeon `/createdungeon 100 0.75 0.6` – Generates a new dungeon `/dungeon summonelite` – Summons a unique monster

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Gamerules

`/gamerule colosseumGeneration true/false` Toggles generation of the Colosseum.

`/gamerule nightmareMode true/false` All bosses gain: • All Resistances • All Bosses are unique • Resistance Shred • Anti-Skill Effects • Disabled Flight (includes race-based flight) • Spatial Movement Disabled

`/gamerule mobsSpawnWithDungeon true/false` Controls if mobs automatically spawn with dungeon structure generation.

`/gamerule uniqueMonsterChance [value]` Sets the chance for mobs to spawn as Unique Monsters.

`/gamerule lootExplosionChance [value]` Adjusts the chance for chests to trigger a loot explosion on open.

`/gamerule dungeonfloorsize [number]` Number of dungeon pieces per floor. Default: 100

`/gamerule ambientmobspawnrate [value]` Reduces the ambient mob spawn rate around players inside the dungeon.

`/gamerule uniqueMonsterOverworld true/false` Toggles the spawning of Unique Monsters in the overworld.

`/gamerule uniqueMonsterParticles true/false` Toggles the particle effects on Unique Monsters for easier visibility.

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Configs

* `Boss stats` – All boss stats are configurable * `trapSpawnChance` – Sets the overall chance for traps to generate * `maxPlayersInDungeon` – Limit how many players can be in the dungeon at once * `dungeonReentryCooldown` – Cooldown before a player can re-enter the dungeon * `disableSkillsInDungeon` – List of skill IDs or categories to disable during dungeon runs * `npcShopConfigs` – Set which NPCs sell items in the dungeon shop/lobby * `coinReplacement` – Replace Bronze/Silver/Gold/Stellar Coins with custom items or values * `chestRefreshTimers` – Set timers for how often dungeon chests refresh * `specialMobSpawnChances` – Configure rare mob spawn chances (like Dungeon Dominators) * `disablechallenges` – Turns off dungeon challenges

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Trailer

<span><span><span><iframe src="https://www.youtube.com/embed/b3MFK_C5cqs" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></span></span></span>

New Update

width="560" height="315" src="https://www.youtube.com/embed/JGQMXOyxLZg" title="Huge Dungeon Update!!" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen> </iframe>

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